Gamera vs Gyaos (1967) Daiei Motion Picture Company Director:
Yuasa Noriaki (also handling SFX, and ditto for all the rest) Also known
as: Return of the Giant Monsters (the extremely bland title of the
version first shown on American TV). Also discussed:
Gamera vs Viras (1968), Gamera vs Guiron (1969),
Gamera vs Jiger (1970), Gamera vs Zigra (1971).
A series of earthquakes and volcanic eruptions – an undersea volcano and
one on Miyake Island – culminates in an eruption at Mt Fuji. Gamera
promptly turns up to absorb the heat energy of the lava. (At this point he
still has to be drawn to the scene by the prospect of a meal – subsequent
films will have him just turn up to defend people, and particularly
children.) He’s watched by a delighted child called Eiichi. A research
team flies in by helicopter to investigate the seismic activity, but their
helicopter is sliced in half by a mysterious yellow beam that shoots out
from a glowing cave in the foothills.
Meanwhile nearby, road corporation foreman Tsutsumi is struggling with the
delays to his expressway project. The work’s been stopped because of the
eruptions, and Tsutsumi’s bosses want it resumed quickly, but the local
residents want a higher price for their land and are taking advantage of
the hold-up to sabotage the workers’ facilities and further delay
construction. While Tsutsumi and the villagers are arguing, the journalist
Okabe sneaks past in the hope of trekking up to the mysterious cave and
getting an exclusive story on what’s up there. He runs into Eiichi and
persuades him to act as his guide by suggesting Gamera might be hiding in
the cave. Spoiler alert: there’s something hiding in the cave, but it
isn’t Gamera. Okabe abandons Eiichi and tries to save himself, but is
seized and devoured by the inhabitant of the cave, which then turns its
attention to Eiichi.
This creature will later be named Gyaos by Eiichi, in imitation of its
distinctive call. It looks like an enormous, angular bat, or possibly some
sort of black-skinned pterosaur. It has a wedge-shaped head, eyes with red
irises and yellow sclera and a rather flappy lower jaw. Its presence in
the cave is denoted by a pulsing green glow, although it’s never explained
what actually produces the glow and how it relates to Gyaos.
Before Gyaos can eat Eiichi, Gamera turns up to confront him. Gyaos fires
a yellow beam from his mouth – the same one that destroyed the helicopter
earlier – and cuts deeply into Gamera’s forelimb. (For the record,
Gamera’s blood is green – it seems it’s OK to show blood gushing all over
the screen in a kids’ movie provided it isn’t red.) Gamera responds by
pulling his head and limbs back into his shell and rolling edge-on down
the hill into Gyaos. Gyaos drops Eiichi and Gamera catches him. He then
torches Gyaos with his fiery breath – presumably he was holding that back
while Eiichi was in danger. With Eiichi on his back, Gamera flies to the
village, where he lands next to a ferris wheel so that Tsutsumi can ride
up and take Eiichi safely away. Gamera flies off, and Eiichi is suddenly
the centre of attention for the local reporters.
Later, the JSDF convenes an emergency meeting to discuss the threat Gyaos
poses and how they can neutralise it. Eiichi is invited, presumably
because he’s seen Gyaos closer up than anyone else. A scientist, Dr Aoki,
theorises that Gyaos’ ray is a high-frequency sonic beam, generated by a
bifurcated spine and windpipe like a tuning fork. The JSDF officers
speculate that Gyaos could be attacked from behind because of his
inflexible back. They launch a squadron of fighter planes, but Gyaos
shoots several of them down and they’re forced to abort. In a slightly
peculiar fantasy moment, we cross-fade from Eiichi at JSDF HQ urging
Gamera to recover quickly to a shot of Gamera underwater, his forelimb
healing.
That night, Gyaos emerges from his cave and eats all the cows in the local
cattle farms; the villagers blame the road workers for bringing bad luck.
Privately, the villagers debate whether to sell their land while there’s
still the chance to sell it. Meanwhile, the despondent, idle road workers
move out, except for Tsutsumi and his two deputies. Eiichi, who’s been
keeping a scrapbook, deduces that Gyaos is nocturnal. On this basis, the
JSDF sets up bright lights around the village and fires experimental
extra-bright flares into the sky, with the co-operation of the three
construction workers who’ve stuck around. It doesn’t work – Gyaos still
shows up. The JSDF attacks, but Gyaos creates hurricane-force winds by
flapping his wings and destroys their tanks, then takes to the air and
heads south. He terrorizes Nagoya with a lot of low flying, takes the top
off a train and eats the passengers. There’s also a fun shot of a car
being cut in half by his sonic beam. As he moves off to the north-east,
Gamera shows up and tries to ram him but is outmanoeuvred. Gyaos fires a
yellow powder out from his underbelly that extinguishes Gamera's rocket
jets. (What even is that?! It’s never explained.) Gamera plummets into Ise
Bay, but is able to launch himself back out and latch his teeth onto
Gyaos’ foot. The sun begins to rise and Gyaos’ head begins to glow red –
in obvious distress, he fires his beam through his own toes so that he can
escape. The fight reportedly causes a tsunami.
The next morning, Gyaos' severed toes are found floating in the bay.
They’re taken to a lab for study, by which time they’ve shrunk to a third
of their original size. Meanwhile in his cave, Gyaos regrows his toes. The
scientists determine that ultraviolet light is harmful to Gyaos and
prolonged exposure might kill him. The JSDF devises a new plan to lure
Gyaos out by night and hold him in place until sunrise. Because Gyaos
apparently has a taste for human blood, they will synthesise an artificial
substitute and put an enormous bowl full of the stuff on top of the Hotel
Hi-Land near the JSDF HQ. The bowl will be resting on a turntable – when
Gyaos lands there, the turntable will spin and the dizzying effect will
prevent him from flying away.
Dr Aoki’s team work all day to develop the artificial blood. Meanwhile,
the villagers approach Tsutsumi to offer to sell their land but are told
the construction work has been halted and the expressway will be rerouted.
The trap is finally set and Gyaos is lured out that night by aircraft
spraying a mist of the artificial blood. As planned, he’s drawn to the
bowl of artificial blood and lands on the turntable, and is pinned in
place when it starts spinning. Unfortunately, the motor overloads with
only a couple of minutes to go, causing a fire at the local electric
substation. The turntable grinds to a halt. As Gyaos regains his balance,
he smashes the hotel, sprays his yellow vapor over the fire and flies
safely back to his cave.
The villagers angrily confront their local councillor, Kanamura, at his
home, complaining that he made them hold out too long on selling their
land and demanding that he compensate them. Kanamura happens to be
Eiichi’s grandfather. When Eiichi hears all the shouting, he pelts the
villagers with his toys and tells them to go away and leave his
grandfather alone. He consoles himself by drawing a picture of Gamera, and
suggests to his sister that Gamera would sort out the Gyaos problem if
they simply called him in by setting the nearby forest on fire. Kanamura
overhears this and takes the suggestion to the JSDF, who agree to it. The
mountainside is quickly deforested and the logs are doused in gasoline.
JSDF fighters buzz Gyaos’ cave to get his attention shortly before dawn,
then set the wood on fire by launching missiles at it. Gyaos is able to
put the fire out with his weird yellow powder, but Gamera arrives all the
same. The resulting fight ends when Gamera lobs a rock into Gyaos’ mouth
to stop him firing his sonic beam, sinks his teeth into his neck and drags
him to the top of Mt Fuji. As the sun rises, Gamera drops Gyaos into the
volcanic caldera and flies away.
The film ends with a montage of scenes from the three Gamera movies to
date, accompanied by a cheery song performed by some kids. (This is not
the infamous “Gamera March”, although it could be seen as testing the
water for it.)
It’s hard to find insightful things to say about the Shōwa era Gamera movies
when, increasingly, their sole purpose is “cash in on the kaiju eiga that have
gone before”. (Then again, the same could be said of some of the Godzilla
movies covered so far and others still to come.)
Let’s instead ask the question, when’s a good time to get off the Shōwa Gamera
train? At what point do these films become too much of a slog to watch?
Opinions vary, but I’d say Gamera vs Gyaos is the last truly enjoyable
instalment in this series. The filmmakers have clearly decided who their
target audience is going to be from now on – move aside, Tsutsumi, Eiichi is
indisputably the star character here, a little smartarse who outmanoeuvres a
slippery journalist, puts the greedy villagers in their place and holds court
in the JSDF’s planning room. But there’s still room around him for at least
some of the adult characters to have a bit of dignity and drama. And although
Gyaos suffers from the rigidness and cartoonish appearance that will be a
hallmark of Gamera’s foes in the rest of the series, he's a lot of fun and his
attack on Nagoya is a sustained highlight of the film. He was evidently a hit
at the time, since Gamera vs Guiron featured the cameo appearance of a
“Space Gyaos” and a reimagined Gyaos would be a core element of the Heisei era
Gamera films.
After this point, the series will fall into a predictable formula: two kids,
one Japanese and one American, outwit the adults around them and team up with
Gamera to defeat a hostile kaiju and save the day. Gamera, rebranded as “the
friend of all children”, will turn up and fight purely to defend Earth and
humanity, not because he happened to be in the area absorbing energy from a
volcano or a power station. The abrasive “Gamera March” will feature
prominently on the soundtrack. The kids will tend to be both boys, the sole
exception being Gamera vs Zigra. The guest kaiju will tend to be an
alien invader, apart from Jiger who’s a “demon beast” unleashed by the removal
of an ancient statue from a fictional island.
With a reduced budget for each movie – slashed in half after
Gamera vs Gyaos – the series will resort to two methods to cut costs
even further. The first and most obvious is the increasing reuse of footage
from earlier movies. Gamera vs Gyaos reuses some old footage, as do a
number of Godzilla films, but in a way that’s skilful enough that you might
not notice unless you already knew to look for it. That’s not true of the
later Shōwa Gameras, particularly when monochrome shots from
Gamera the Giant Monster (1965) are jarringly dropped into a colour
movie or when the script contrives some way to redeploy the lengthy scene of
Gamera destroying a dam from Gamera vs Barugon (1966).
The other money-saving measure is for director Yuasa Noriaki to use
contemporary events or attractions as a source of cheap crowd scenes or
location footage. Gamera vs Viras will benefit from a collaboration
with the 4th Nippon Scout Jamboree, under which Yuasa seemingly gains a
ready-made background cast of scouts and campground set in return for shooting
a short promotional film for the scouts. Gamera vs Jiger will take full
advantage, in its setting and plot details, of the preparations being made for
Ōsaka to host Expo ’70, the 1970 World’s Fair. Gamera vs Zigra looks
very much like a publicity exercise for the then recently opened Kamogawa Sea
World.
Why continue to produce these films, with their requirements for new kaiju
costumes and effects sequences, if money was so tight? The fact that they had
a willing overseas distributor might have been an incentive to keep going,
even if it was only American International Television (AIT), the TV department
of AIP. The inclusion of an American child co-star in each one, the junior
equivalent of Toho casting Nick Adams and Russ Tamblyn in the mid-60s, looks
like a ploy to keep the US distributor sweet. But it wasn’t enough to keep
Daiei afloat. They’d been suffering cashflow problems despite their rapid
turnover of non-kaiju films, and they’d been hit hard by the rise of
television and the decline in box office sales during the 1960s. In 1970 they
formed a shared domestic distribution company with Nikkatsu, another ailing
film production company, in a last-ditch effort to cut costs. Nikkatsu bailed
out in late 1971, and by the end of that year Daiei had declared bankruptcy.
(Nikkatsu, incidentally, deferred their bankruptcy until the late 1980s by
moving into exploitation movies.)
Daiei’s long-running series of films about Zatoichi, the blind itinerant
masseur and master swordsman, continued for a while over at Toho Studios, but
only because the lead actor had been part-funding the films through his own
production company and was consequently able to take the franchise away with
him. Everything else went into mothballs until Tokuma Shoten, a publishing
company who’d acquired Daiei’s assets, set up a new company called Daiei Film
in 1974. Daiei Film’s production output, small and infrequent, would include
four Gamera films, one best forgotten and three with a much better reputation.
Ebirah, Horror of the Deep (1966) Toho Studios Director:
Fukuda Jun, Arikawa Sadamasa (special effects, although Tsuburaya Eiji gets
the credit on-screen) Also known as:
Godzilla vs the Sea Monster (the US title).
In a remote mountain village, a priestess tells bereaved mother Kane yet
again that her son Yata is not in the land of the dead. Yata’s ship was
wrecked in the South Seas some time ago, but his body was never found.
Distraught (and milking her one scene for all it’s worth), Kane refuses to
listen to her naysaying neighbours and insists that Yata’s still alive.
She’s sent her other son, Ryota, to demand that the authorities search for
him.
Ryota doesn’t have much luck with the local council and has turned to the
press instead. (A local radio news report later in the movie suggests this
is somewhere near Hayama, in Kanagawa Prefecture.) Waiting in a newspaper
office for a journalist to interview him, he sees a flyer advertising an
endurance dance marathon. First prize is a yacht. Ryota hurries over to
the venue, where the marathon is already in its third day and the number
of contestants has dwindled from 300 to 15 (easier on the budget, I
suppose). Two of the dancers, Ichino and Nita, drop out as he stands
there, staring like a psychopath at the model of the prize yacht. The
three of them drive down to the harbour to amuse themselves by looking at
the boats tethered there. One, the Yahlen, catches their eye and they
sneak on board, only to be surprised by a man with a rifle. This is
Yoshimura, who accuses them of trespassing on private property but says
they can stay until morning provided they let him get back to sleep. Why
he does this is anyone’s guess. Naturally, he regrets it in the morning
when it becomes clear that Ryota has commandeered the vessel to search for
his brother, and they are now in the middle of the ocean and heading
south.
From a local news report on the radio, Ichino and Nita deduce that
Yoshimura is not the American owner of the Yahlen (as if the name painted
in English on the side weren’t enough of a hint), which has been reported
stolen, and that he has in fact committed a recent break-in and theft at a
corporate office. Nonetheless, they’re stuck with each other. As the
yacht’s supplies run low, they see some strange clouds on the horizon,
sail into a storm and are attacked by a gigantic crab claw. The yacht is
lost, along with Yoshimura’s briefcase full of stolen money. The four men
are washed up onto the rocky shore of an island. They climb further inland
in search of food.
At the top of a cliff, they find a cutlass with an ornate hilt, suggesting
there might be other people around; they also find a dense forest offering
a feast of bananas and orange citrus fruit. On the far coast of the
island, they see a flashy modern-looking ship approaching, spraying some
sort of yellow substance in its wake. Unable to catch the crew’s
attention, they hack and slash their way down towards a dock, patrolled by
armed men in uniform and with a scientific compound of some kind behind
it. The ship pulls in and unloads a couple of dozen captive Pacific
Islanders under armed guard. (Readers of this blog can probably already
guess what I’m going to say about the portrayal of these captives:
Japanese actors in brownface make-up and “primitive” costume. In a
positive departure from previous kaiju eiga, they speak for themselves and
do so in fluent Japanese, not in an exoticised way or a made-up pidgin
dialect.) A few of the captives make a break for it along the beach and
are shot at by pursuing soldiers and from a guard tower. Two of them
surprisingly find a canoe in an inlet and set out to sea; the commander of
the guards orders a cease fire. The fleeing men are stopped instead by a
clawed sea creature, the same one that sank the Yahlen. It smashes the
canoe, spears the two fugitives with its claw and submerges again. The
islanders still on the dock recognise it as Ebirah.
Ebirah looks like a giant orange-red lobster. (“Ebi” could mean prawn or
lobster, although I suspect non-Japanese viewers would be more familiar
with its use as “prawn” in the context of sushi.) There’s not really much
more to say about it.
While everyone else was watching the men trying to escape, one of the
female islanders slipped off in the other direction. The guard commander
missed this, but his superior officer, holed up in a high-tech office
inside the compound, saw it all on camera and orders a search. The woman
runs into the four Japanese men in the jungle, and all of them together
evade the armed search party. They take shelter from a sudden thunderstorm
inside a cave. Here the men learn that the woman, Dayo, is one of Mothra’s
people from Infant Island and that the people who are holding the other
Infant Islanders prisoner are called the Red Bamboo. She doesn’t know
anything about who the Red Bamboo are or what they want. She also reveals
that Ryota’s brother Yata is alive and well on Infant Island.
Dayo prays to Mothra for assistance but believes Mothra is sleeping. In a
barred cavern inside the Red Bamboo’s compound we see the captive Infant
Islanders also praying and singing. Their guards order them back to their
work, which seems to consist of crushing the juice out of industrial
quantities of a large, round, yellow fruit. Meanwhile on Infant Island,
Mothra’s people sing and dance to try to rouse her. What we see of Infant
Island is a dusty outdoor clearing ringed with palm trees, with a small
stone altar to Mothra in the middle of it and Mothra herself lying inert
beyond that. This is the imago form of Mothra, not an egg or larva, and
she looks a bit moth-eaten (pun intended). The Shobijin (although once
more, they aren't named as such) stand next to the altar. They’ve been
recast! They still wear their hair long, but somewhat more bouffant on
top, almost a mini-beehive. They wear long floral dresses and have yellow
garlands around their beehives. They have a new song, and this time the
lyrics are in Japanese.
Yoshimura suggests finding out more about what the Red Bamboo are up to,
and the others are persuaded not to stay behind when they discover
Godzilla sleeping in a deeper recess of the cave. They sneak into the Red
Bamboo compound at night with the help of Yoshimura’s lockpick and find a
nuclear reactor inside. Yoshimura surmises that the Red Bamboo are
producing heavy water to make atomic weapons. After a couple of close
calls with the guards, Nita is captured and Ryota is caught up in the
ropes of a balloon that carries him away, while the other three return to
the cave.
Nita is thrown in with the captive Infant Islanders, one of whom explains
to him that the juice they’re extracting from the yellow fruit acts as a
deterrent to Ebirah. This is why the Red Bamboo want more of it produced,
and why their ships spray it around as they enter and leave the island
harbour. Nita suggests sabotaging their plans by replacing the juice with
a dummy batch made only from the leaves of the fruit.
Meanwhile, the balloon has safely carried Ryota all the way to Infant
Island. He lands in the middle of a reprise of the earlier song and dance
and is reunited with his brother. Yata hasn’t heard about the Red Bamboo
(doesn’t he know anything about the abductions?) but the Shobijin describe
them as the enemy, operating from their base on Letchi Island. (Is this
perhaps meant to suggest “Litchi” or “Lychee”, in reference to the
island’s unusual fruits? I admit that that’s a stretch. It could
legitimately be rendered as “Retchi”, maybe suggesting to Anglo ears that
it’s a wretched place. The American dub gives it the more straightforward
name of “Devil's Island”.) Yata and Ryota propose to return to Letchi
Island and fight to free the Infant Islanders. The Shobijin send them off
with a supply of the yellow fruit juice, which they just happen to have to
hand, and tell them to make a large net once they’ve got the islanders
clear of the Red Bamboo compound – they’ll find out why when the time
comes.
The Red Bamboo soldiers resume their search of Letchi Island for the
fugitives. As they close in on the cave, Ichino suggests giving Godzilla a
jolt of electricity, using the cutlass they found earlier as a jury-rigged
lightning conductor. They know he’s just sleeping and not dead because
they can hear his heartbeat (although it doesn't seem as deep or slow as
one might expect). After three days of waiting, a storm brews up and wakes
Godzilla as planned. This is right around the time Ryota and Yata are
nearing the island, and their yellow fruit juice is knocked overboard by
the storm, leaving them at the mercy of Ebirah. Fortunately for them,
Godzilla and Ebirah are distracted by each other and fight. This first
kaiju fight involves some comedic business with large rocks being batted
back and forth, before the two monsters tussle in earnest and Godzilla
eventually scares Ebirah away. During the fight, a stray rock alerts the
Red Bamboo to Godzilla’s presence. They contact their headquarters and ask
them to send in the air force.
Godzilla looks a bit like he did in Mothra vs Godzilla (1964), with
large, round eyes, a broad, soft mouth and a puffy upper lip. He looks a
bit froggy, to be honest – some commentators have suggested that he looks
like Sesame Street’s Cookie Monster. His radioactive breath is a
bit more misty than usual.
Yata and Ryota find the others in the jungle and lead them on a reckless
expedition to the Red Bamboo compound. As they scatter with guards in
pursuit, Dayo is cornered by Godzilla, who is now wandering around the
clifftops. He takes an apparently benevolent interest in her and settles
down in front of her. Just as he’s nodding off and the others are about to
run in and rescue Dayo, an enormous bird swoops onto the scene. (Toho
refers to this creature as the Giant Condor, although honestly it looks
more like a ginger buzzard.) It viciously attacks Godzilla and is swiftly
roasted for its trouble. It’s soon followed, however, by the Red Bamboo’s
fighter planes. (Online sources suggest these are specifically Shenyang
J-6 jets, a type used by the Chinese military, although they could
plausibly be knock-offs or stolen.) Our heroes escape as Godzilla swats
away the jets. He’s next seen stomping towards the Red Bamboo compound.
Conventional artillery doesn’t deter him, although a high voltage electric
fence does give him pause (which is in keeping with his previous films but
makes his earlier revival by electricity seem even stranger). He soon
smashes his way through, prompting the Red Bamboo officers to set the
nuclear reactor to self-destruct and evacuate the island. Yata rushes into
the compound and is able to free Nita and the captive Infant Islanders.
Stocked up with the false fruit juice, the Red Bamboo ship is unable to
elude Ebirah and is quickly destroyed. Godzilla spots Ebirah and is eager
for a rematch, which ends when he pulls off Ebirah’s claws. He tauntingly
clacks one of the claws as Ebirah swims away. Meanwhile, after a lot more
chanting and dancing back on Infant Island, Mothra has finally woken up
and is flying to Letchi Island. (And on a small side note, this hardly
feels like enough effort to earn Mothra the equal billing she gets with
Godzilla and Ebirah in the film’s original Japanese title.) As instructed,
the freed islanders have constructed a large raft suspended in netting.
Godzilla wades ashore in order to attack Mothra, but Mothra fends him off
not just by flapping her wings at him but by actually barging her wing
into his chest. She picks up the net and carries the humans off the
island. Godzilla jumps into the sea just before the Red Bamboo’s reactor
blows up and destroys the island. The survivors are delighted to see that
Godzilla also got away, since he helped them defeat the villains.
Actor-watch first. Yoshimura, the criminal with a heart of gold, is played by
Takarada Akira, most recently seen as the lead Japanese astronaut in
Invasion of Astro-Monster (1965). Tazaki Jun, the Red Bamboo leader,
was also in Astro-Monster playing Takarada’s boss and was in charge of
the JSDF forces in The War of the Gargantuas (1966). The Red Bamboo
guard commander is played by Hirata Akihiko, the eyepatch-wearing Dr Serizawa
in Godzilla (1954) – and he’s even wearing an eyepatch in this movie!
Dayo, the Infant Islander with the highest billing, is played by Mizuno Kumi,
who seems to just pop up in everything around this time.
When discussing Ghidorah, the Three-Headed Monster (1964), I mentioned
the geopolitical interpretations some commentators have made about the
Godzilla movies and that I felt there was plausible deniability around
Ghidorah being some kind of stand-in for China. I don’t think there’s that
deniability in Ebirah, Horror of the Deep. I mean, the name “Red
Bamboo” is a bit of a giveaway. It’s never stated outright whether the
villains of this movie are supposed to be actually Chinese or some kind of
terrorist organisation, but they do have a very convincing military uniform as
well as a navy and an air force, and that air force is flying Chinese fighter
jets or a very close approximation. The Red Bamboo also have an active nuclear
weapons programme, which might not be beyond the kind of villainous
organisation you might find in a James Bond movie around this time but was
certainly true of China, who’d been testing fission bombs since October 1964.
What’s more, Chairman Mao had launched the Cultural Revolution seven months
before this movie was released, which might have ramped up Japanese anxiety
about the militancy of the Chinese Communist Party.
Relations between Japan and China would eventually be eased somewhat by the
“Treaty of Peace and Friendship between Japan and China” signed in 1978, two
years after Mao’s death.
The other big thing to say about Ebirah, which is fairly well known
already, is that this started out as a King Kong movie. Getting the rights to
Kong now involved talking to Rankin/Bass Animated Entertainment, who were
developing a King Kong cartoon series that would premiere on American TV in
September 1966, and in Japan in the same month as Ebirah’s cinematic release.
The tie-in potential was obvious. (Funnily enough, the animation for
The King Kong Show (1966-67) was created by the animation wing of one
of Toho’s rivals, Toei Company Ltd.) But The King Kong Show, which was
similar to but not as polished as Hanna-Barbera’s later animated
Godzilla (1978-79), included some distinctive original elements that
didn’t mesh neatly enough with the proposed script for Ebirah.
Rankin/Bass objected, so Kong was replaced with Godzilla. Toho would go on to
make King Kong Escapes (1967), which actively used a couple of those
elements from the animated series.
And it’s not hard to spot the joins. Godzilla can usually be found in the sea,
not sleeping in a cave. That one of the characters suggests reviving him with
electricity, and that this works, is in line with minor plot elements of
King Kong v Godzilla (1962) even if it has no precedent in the American
Kong canon. Once again the plot involves some sort of fruit juice that sedates
kaiju, yellow instead of red this time (although, then again, magical juice
also featured in Mothra (1961)). Shots of Godzilla picking up boulders
and lobbing them at Ebirah or at parts of the Red Bamboo compound make more
sense when you imagine Kong doing it. Godzilla calms down and stares doe-eyed
at Dayo in exactly the way Kong would, and exactly the way Godzilla generally
doesn’t.
That Godzilla is more heroic than usual here, that he seems to take at least
some interest in the different human factions on the island, that he’s so
humanly expressive and that the kaiju fights look so much like choreographed
wrestling matches doesn’t necessarily add to the list of anomalies. Yes, these
are all things that would have suited a Kong movie, but they’re also somewhat
true of Godzilla in Invasion of Astro-Monster. Perhaps we might say
that Astro-Monster, fortuitously in hindsight, laid some of the
groundwork for Godzilla’s shift in personality here.
Ebirah is a movie that seems targeted at a youth audience, as distinct
from the child audience subsequent movies are evidently aiming for. There’s
all that surf rock in the incidental music for a start, as well as the dancing
endurance contest early on. I think our heroes suggest the age bracket the
filmmakers might have been aiming for. What fashion there is consists of the
young men’s polo shirts and brightly coloured jackets (terrible camouflage
when trying to hide from foreign soldiers, by the way) and the hairdos and
dresses the Shobijin are wearing, which wouldn’t have looked at all out of
place in a contemporary domestic scene in any other Toho movie.
That later Godzilla movies didn’t continue to chase this audience but went
instead, and with some blatancy, for younger cinemagoers could be partly a
response to the Gamera movies. Daiei had made a bid to break into the kaiju
market and enjoyed some success with child viewers, and Toho would certainly
have wanted to compete. But their biggest domestic rival wasn’t Daiei – it was
their own expert special effects director.
Tsuburaya Eiji is still credited on Ebirah, but he didn’t oversee its
tokusatsu sequences himself – he was already halfway out the door and building
up his own TV production company. He’d founded Tsuburaya Productions in 1963
as an independent effects company, and in 1966 the in-house productions
started in earnest. Ultra Q (1966), which might be thought of as a kind
of kaiju-heavy Japanese precursor to The X-Files (1993-2002), aired
across the first half of 1966, and Ultraman (original series 1966-67)
debuted in the second half of the year. The anthology nature of these shows
and the rapid turnaround of TV production meant that Tsuburaya could quickly
test and iterate new effects techniques. And if something didn’t work, the
viewers at home would soon forget about it and there’d be something different
on screen a week later. Kids hungry for novelty could now get their fix of
slambang monster violence at home on TV practically every week, so the film
studios would have to work harder to get their attention and, through pester
power, their parents’ ticket money.
Ultraman was a massive success – there’s been a new Ultraman series or
special on Japanese TV in more of the 58 years since than not, and inevitably
it spawned some very successful imitators. Toei Company Ltd enjoyed great
success with their Kamen Rider (original series 1971-73) and
Super Sentai (original series 1975-77) franchises. Toho would be hard
pressed to keep up.
The War of the Gargantuas (1966) Toho Studios Director: Honda
Ishirō, Tsuburaya Eiji (special effects) Also discussed:
Frankenstein vs Baragon (1965) (a.k.a.
Frankenstein Conquers the World, the fantastically inaccurate US
title).
On a stormy night, a Japanese fishing boat is attacked by an octopus as
large as the boat itself. (This one’s a kaiju effect, not a real octopus
matted onto the action like in King Kong vs Godzilla (1962).) The
crew are saved by something large, hairy and apelike that emerges from the
water and fights off the octopus. Their relief is short-lived, however,
because the creature immediately turns on them.
We cut to a hospital room where the sole surviving crew member is being
tended to. A delegation from the Yokosuka Maritime Safety Agency pushes
into the room and tries to harass the patient for information, but he
tells them that Frankenstein sank the ship and picked off the other four
crew as they tried to swim for shore. The officials are sceptical,
although not for the reasons we might expect, as we’ll shortly discover.
They send divers down to search for signs of the missing crew members, and
recover several sets of torn, bloodied clothes. It looks like the crew
have been eaten. The maritime agency phones Dr Paul Stewart, an American
scientist based in Kyoto and the number one authority on the subject of
Frankenstein.
“Frankenstein” in this case refers to a hairy, humanoid creature Dr
Stewart and his team discovered and brought back to their lab some years
earlier. In a flashback, we’re shown a scene of Stewart and his colleagues
Akemi and Mamiya simultaneously studying and hand-rearing the child-sized
Frankenstein, which looks like a tiny ginger Yeti, or perhaps the Orang
Pendek of Indonesian folklore. Frankenstein later ran away, grew to
enormous size and died at Mt Fuji in an incident not detailed here. In
conversation with the maritime agency, and then with a gaggle of
journalists that invades his office immediately after, Stewart agrees that
Frankenstein could have come back to life – he’d died and come back a
couple of times before that Stewart knows of – but denies that there’s any
chance he would be living in the sea or preying on human beings.
After another couple of coastal attacks, we get our first good look at the
creature in daylight. It has a somewhat lumpy head, muddy green-grey hair
all over its body with an abundant thatch on its head, and large,
protruding teeth. The press and public continue to speculate that the
creature is Frankenstein. Stewart thinks it more likely Frankenstein would
be living in the mountains than the sea, and has received photos of large
humanoid footprints found in the Japanese Alps. He and Akemi go off to
investigate that while Mamiya investigates the salvaged wreck of a ship.
Mamiya finds an organic substance on the wreck which, when analysed,
proves to have the same cellular structure that Frankenstein had.
The creature is next seen at the coastal Haneda Airport, panicking
passengers waiting in the terminal building, causing flights not to land,
snatching an airport employee from the admin building and eating her. It’s
an overcast day, and when the clouds clear briefly, the creature startles
and runs back into the sea. This gives Mamiya the idea that it might have
an aversion to light. Stewart, Akemi and Mamiya meet up and travel to an
emergency conference in Tokyo to discuss the situation, although the
scientists still insist the creature can’t be Frankenstein. The JSDF plan
to deploy an electric barrier along the shoreline to stop the creature
coming ashore.
They obviously don’t manage to get the barrier up in time, because the
creature comes ashore anyway that night. It closes in on an open-air
restaurant, possibly drawn to it by the sound of the singer performing
there. (Yes, this film has a musical interlude.) It snatches up the
singer, but the restaurant staff turn on all the lights, which startles
the creature into dropping the singer and running away. As it makes its
way into the mountains, the people living in the area light bonfires and
evacuate. The JSDF deploys tanks to attack the creature. Conventional
guns, mortars and artillery fire set its fur alight and enrage it – the
troops retreat as the creature picks up the tanks and throws them into
nearby houses.
The next day, the JSDF flies in more troops and begins to set up for
Operation L, a plan to capture the creature. Lured into a prepared trap by
low-flying helicopters that night, the creature is bombarded with beams
from flatbed-mounted Maser Cannons (these look a lot like the fantasy
weapons seen in Mothra (1961) and
Invasion of Astro-Monster (1965)). The JSDF have also electrified a
nearby river, cutting off the creature’s probable line of retreat. Just as
they seem to have the upper hand, a second creature with orange-brown hair
appears on the scene. When Stewart and Akemi hear about this, they guess
that this ginger giant must be their own Frankenstein. Frankenstein pulls
the hostile creature to its feet and escorts it away. He seems to actually
be waving the JSDF troops back as he does this. The Ministry of Defence
announces later that it’s designated the green-haired sea creature Gaira
and the brown-haired mountain dweller Sanda.
The three scientists scour the ruined mountain forest for tissue samples
the next day. They recover material from both creatures, and lab analysis
shows that the pair have identical cells. Stewart hypothesises that Sanda
must have been wounded during his previous escapade and that Gaira, an
entire second Frankenstein, grew from the tissue he lost at that time –
one of Frankenstein’s defining features was his remarkable regenerative
ability. Sanda clearly still has the gentle disposition the scientists
were expecting, but Gaira has grown up untamed and violent. What worries
Stewart most of all is the possibility that, if either creature is wounded
by the JSDF, they might shed more tissue samples that could grow into more
wild creatures.
Meanwhile, Sanda and Gaira have retreated to a lake near Mt Fuji where
Gaira can lick his wounds and the pair can hide from patrolling
helicopters. Completely unconcerned as long as there’s bright sunshine,
hikers continue to wander about the area, as do Akemi and Stewart. A
pleasant afternoon is ruined when a bank of mist rolls in and Gaira chases
after the hikers. In the rush to escape, Akemi slips into a ravine and is
left clinging onto a protruding tree root. As she loses her grip and falls
towards the river below, she’s caught by Sanda, who returns her to the
path above where Stewart is waiting. Sanda limps away, having hurt his leg
when he scrambled down into the ravine. The JSDF now plans to napalm the
forest as well as electrify the lake, in order to kill both creatures.
They’re not against using chemical weapons to prevent the regenerative
cells from splitting off and creating more creatures.
Sanda finds Gaira sleeping off his most recent meal, which has clearly
consisted of several unlucky hikers. Appalled, Sanda uproots a tree and
beats Gaira with it. There’s a brief scuffle and Gaira runs off back to
the sea, leaving the limping Sanda behind. As he charges through the
settlements at the foot of Mt Fuji, the scientists and soldiers realise he
doesn’t seem to be afraid of fire any more. He also now seems to
understand that where there are electric lights, there might be food.
Stewart still hopes to capture Sanda and keep him confined for further
study, but the JSDF are determined to destroy both creatures. Gaira
returns to Tokyo and Sanda closes in on him. The JSDF advise civilians to
hide in the subway as they roll in the tanks and Maser Cannons. Akemi and
Stewart head out to try to find Sanda and steer him away from danger, but
they’re soon cornered in a subway entrance by Gaira. Sanda appears in time
to save Akemi from being eaten and attempts to communicate with Gaira in a
form of sign language. Gaira isn’t interested, and they resume their
fighting. The JSDF attacks Gaira with tanks and then, as the two creatures
move towards the coast, with Maser Cannons. Sanda and Gaira fall into
Tokyo Bay and, wrestling all the way, eventually swim out to sea.
Helicopters bomb the pair as they fight in the open water. Unexpectedly,
the bombs trigger an underwater volcanic eruption, with Sanda and Gaira
caught at the centre of the smoke and falling rocks. A little later,
Mamiya reunites with Stewart and Akemi and tells them that, although no
one can confirm anything, it’s assumed that Sanda and Gaira died in the
eruption.
When is a sequel not a sequel?
The War of the Gargantuas both is and is not a sequel to the previous
year’s Frankenstein vs Baragon. (Note: that’s the Toho kaiju Baragon, not to be confused with the Daiei kaiju Barugon, who clashed with Gamera in 1966.) This probably wasn’t anything to do
with the “King Kong vs Frankenstein" script treatment that had led to the
production of King Kong vs Godzilla – there seem to have been multiple
Frankenstein-themed ideas knocking about at Toho in the mid-1960s. Without
wanting to get into the full blow-by-blow detail of it, here’s the gist of the
earlier movie:
Towards the end of World War Two, an object makes its way out of Nazi
Germany, from a U-Boat onto an Imperial Japanese submarine and into the
hands of an unscrupulous scientist in Hiroshima. That object is the
still-living heart of Frankenstein’s Creature. You read that right the
first time. It has supernatural regenerative properties, and the scientist
is hoping to use it to engineer an army of immortal Imperial
super-soldiers. Before he can start on that, the Enola Gay drops the
“Little Boy” atomic bomb and destroys his lab, along with roughly three
quarters of the rest of the city.
Some 15 years later, American scientist Dr James Bowen is studying the
effects of exposure to radiation in Hiroshima with his colleagues Sueko
and Kawaji. They both witness and are given reports of a feral male child
in the area, which they capture and take back to their lab for study. They
learn the history of Frankenstein’s Creature’s heart – implausibly, one of
the Japanese submarine officers and the former Nazi scientist who provided
the heart are still alive, at liberty and readily available for interview
– and conclude that the heart has regrown an entire body for itself,
namely the child in their lab. He’s immune to the harmful effects of
radiation, has a prodigious appetite and is rapidly growing all the time.
Dubbed “Frankenstein” by the press, the now giant-sized child escapes back
into the wild.
Meanwhile, a kaiju referred to as Baragon is popping up around the
countryside, levelling villages and eating the inhabitants. Baragon is a
quadripedal, reptilian, burrowing creature with a single large horn on its
head and a pair of large, floppy ears. Frankenstein is initially blamed
for the attacks, but ends up confronting Baragon himself to protect his
human friends. The two fight near Mt Fuji and, as an earthquake suddenly
strikes and opens up a sinkhole beneath them, both fall in.
Gargantuas makes frequent references to this earlier film, yet makes
some surprising revisions. The three main scientist characters are renamed
and, with the exception of the female scientist and romantic lead, recast. Dr
Bowen in Frankenstein vs Baragon was played by Nick Adams, who went on
to star in Invasion of Astro-Monster later that year. There’s no
obvious reason why he couldn’t have appeared in Gargantuas – he was in
Japan and available, and he’d work for Toho again in a 1967 spy thriller.
Instead he was replaced by Russ Tamblyn, the Mercutio substitute in
West Side Story (1961) and Luke in The Haunting (1963), as Dr
Stewart. To date, this is the only Japanese film Tamblyn has acted in. Like
Adams, he was recorded speaking in English and then dubbed over by a Japanese
actor. Mizuno Kumi, the semi-villainous Namikawa in
Invasion of Astro-Monster, played both Sueko in Frankenstein and
Akemi in Gargantuas. Dr Kawaji, played by Takashima Tadao (Sakurai in
King Kong vs Godzilla) was replaced with Dr Mamiya, played by Sahara
Kenji, who’d been a hero in Rodan (1956), a villain in
Mothra vs Godzilla (1964) and, funnily enough, a bit-part lab assistant
in Frankenstein vs Baragon.
In order to show a flashback scene of the scientists working with the young
Frankenstein, the film-makers are thus obliged to reshoot it with their new
scientists, and they take the opportunity to recast the monster as well. The
1965 Frankenstein was a fairly ordinary looking boy with an extremely
pronounced brow, presumably meant to evoke Boris Karloff’s squared-off monster
head but looking more like a depiction of a Neanderthal. The 1966
Frankenstein, later renamed Sanda, looks much hairier and more animalistic, in
line with the realisation of the adult Sanda and Gaira. The overall effect of
these changes, together with the vague callbacks to key events from the
earlier movie, is to make Gargantuas seem like a sequel not to the
movie itself, but to some approximated half-remembered version of it, perhaps
a version Toho wished they had made in hindsight. The American dub increases
the distance between the two movies by replacing all mentions of Frankenstein
with the word "Gargantua", including in the title (which, translated from the
original Japanese, would have been “Frankenstein’s Monsters: Sanda vs Gaira”).
Toho have happily adopted the American dub title as their preferred Anglo
title for this movie.
I think the most notable thing about this revisionism is that it erases any
suggestion that the boy Frankenstein was made possible by the wartime
collaboration of Imperial Japan and Nazi Germany, which is never hinted at
Gargantuas. I’m not sure which is more remarkable, that a 1965 Japanese
film would make explicit reference to this bit of history or that a 1966 film
would so suddenly pretend not to have been listening, and I’m not aware of any
major developments in either year that would explain these choices.
Considering Gargantuas on its own terms, the pacing’s very leisurely
but the presentation is a success. The early scenes featuring Gaira are kept
quite dark, which allows for some effective menace to start with and a big
reveal around the 15-minute mark. And there are definite advantages to using
humanoid costumes instead of animalistic ones in kaiju eiga, as Daiei’s
Daimajin movies also show. You’re not asking your stunt actor to move in an
awkward, unnaturalistic way. Seeing a 1960s kaiju actually run, as
Gaira does, is an astonishing thing. It’s easier for the audience to suspend
disbelief in a monster that looks like a person in a costume when it’s
actually supposed to move like a person. (Incidentally, I think this might be
part of the reason for the success of Godzilla and King Kong, both bipedal
kaiju, in the days before CGI.) If your monster doesn’t have a tail or wings,
you don’t need extra puppeteers to move those things around convincingly. You
can use the expressiveness of the actor’s own eyes, perhaps even more of their
face (although Sanda and Gaira’s big, protruding teeth hinder more than help),
instead of having to rely on close-up shots of puppet heads or, if you’re
lucky, animatronics. You might even end up with a lighter, more streamlined
costume than the typical daikaiju, something that isn’t so likely to have your
stunt actor fainting under those hot studio lights. When Sanda and Gaira
fight, it doesn’t look like a carefully choreographed bout between two men in
heavy costumes, it looks like full-on wrestling.
The human drama is a bit lacking, but who cares about that, eh?
Sanda and Gaira will be referenced in at least one Godzilla movie (just when
you least expect it!) but probably this film’s greatest legacy to Toho’s kaiju
eiga is the introduction of the Maser Cannons. These will end up being the
fantasy JSDF’s anti-Godzilla weapon of choice in years to come.
Gamera vs Barugon (1966) Daiei Motion Picture Company Director:
Tanaka Shigeo, Yuasa Noriaki (special effects) Also known as:
War of the Monsters (the American title).
The film opens with a voiceover recap of
Gamera the Giant Monster (1965), which ended with Gamera being
launched towards Mars on board the Z-Plan rocket. This was six months ago,
since when a meteor collided with the rocket and released Gamera, who
returned to Earth. (Presumably this means Gamera was three months towards
Mars when the meteor hit and he flew three months back again. It’s nice to
see a genre film making a plausible estimate of interplanetary travel
times – NASA currently reckons it would take them nine months to send a
crewed ship to Mars.) Gamera’s first stop is the Kurobe Dam in Japan. He
destroys the hydroelectric plant next to the dam, feeding on the ensuing
fire, then batters the dam down and floods the surrounding area. He then
flies off to bask in the heat of a volcanic eruption south of the equator.
(All of this is narrated by the mysterious voiceover, which will be back
again later in the movie to fill in the occasional montage or other lull
in the plot.)
Meanwhile in Osaka, Hirata Keisuke resigns his job as a commercial pilot
so that he can join his brother Ichiro’s expedition to New Guinea. Ichiro
was injured in the Second World War, so he won’t be going to New Guinea
and is instead sending his friends Onodera and Kawajiri with his brother.
Although it isn’t explicitly stated what Ichiro does for a living, I’m
going to go out on a limb and suggest that he and his pals are gangsters,
because they have ready access to handguns and grenades, which they’ll be
taking on the expedition. (“You never know what’ll happen in that jungle”,
says Ichiro, although the example he gives is highly venomous scorpions,
against which grenades feel like a disproportionate response.) What
they’re looking for is an enormous opal Ichiro found on the island during
the war and left hidden in a cave. Keisuke will be needed for his skills
as a pilot. The three set sail as crewmen aboard the Awaji Maru.
When they arrive at New Guinea, Keisuke brings the team ashore in a
helicopter. They land in a small village where they interrupt one of those
exotic “native” dances (which is, sadly and all too predictably, being
performed by a lot of blacked-up Japanese actors). They inspect the
symbols carved on an obelisk in the clearing while the suspicious
villagers close in around them. Just when it looks like things are about
to turn nasty, Dr Matsushita and his assistant Karen turn up. Matsushita
is a Japanese physician who lives in the village and gives medical aid to
the villagers, helped by Karen, who’s a local but speaks Japanese. The
expeditionary team say that they’re looking for something hidden in the
jungle, and Karen warns them not to go into what she calls the Valley of
Rainbows. The carvings on the obelisk apparently tell of the great danger
that waits there. The trio ignore the warning, firing into the air to keep
the villagers back, and run into the valley despite Karen’s pleas.
Following an interlude with some quicksand, the three reach the cave where
Ichiro hid the opal. They soon find it, wrapped in a cloth and tucked
underneath a pile of rocks. Kawajiri starts dancing around and shouting
about how rich they’re all going to be and is promptly stung by one of
those venomous scorpions. Onodera, who could have warned Kawajiri but
didn’t, also takes his time fetching the first aid kit while Keisuke tries
to treat the wound, and Kawajiri dies in agony. While Keisuke lingers over
Kawajiri’s body, Onodera makes for the exit with the opal and throws a
hand grenade behind him, apparently burying Keisuke in rubble. Onodera
heads back through the jungle to the Awaji Maru.
Keisuke wakes up some time later in Matsushita’s clinic. There’s a fair
bit of noise going on outside – it turns out the villagers are fearfully
appeasing their gods. Karen enters and confronts him about stealing
something from the cave, although she’s surprised when he talks about an
opal. Matsushita apparently knows something about the “opal”, although as
yet neither he nor Karen will explain what it actually is. Karen drops
broad hints about it causing misery. She persuades Keisuke to take her to
Japan so that together they can warn everyone about the danger.
In the meantime, Onodera is sailing back to Japan aboard the Awaji Maru
and supposedly recovering from malaria. He’s also using an infrared lamp
to treat a case of athlete’s foot he picked up in the jungle. As the ship
approaches its destination, he’s invited to make up the numbers for a game
of mah jong among the crew. He leaves the opal in his jacket pocket
underneath the infrared lamp, which he’s carelessly left switched on.
Unattended, the opal begins to glow, burns its way through the coat, then
bubbles and cracks open. A small reptilian creature breaks free from the
shell, and shortly after that the ship starts to break apart. The
survivors are brought ashore; Ichiro finds Onodera and asks him about the
mission. Onodera tells Ichiro that he got the opal, but Kawajiri and
Keisuke fell off a cliff. Although he believes the opal was lost when the
Awaji Maru sank, he suggests they can hire divers to retrieve it from the
harbour floor. It’s at this point that a much larger reptilian creature
wades out of the water and starts smashing the buildings in the area.
We will later learn that this creature is called Barugon. Barugon has a
very large, wide mouth, a large horn on his head and spines along his
back. He’s quadrupedal. He has a prehensile tongue that he uses to topple
a light-tower; his spines light up when he does this. He has other unusual
abilities, which will shortly be revealed.
Later, in Ichiro's apartment in Osaka, Ichiro and Onodera plan their next
move. Ichiro’s wife Sadae relays the news that the monster’s heading their
way and wants to leave now. Onodera accidentally lets slip that he killed
Kawajiri and Keisuke, and Ichiro attacks him with his crutch while Sadae
tries to stop the men fighting. Onodera overpowers them both and leaves
them trapped in the apartment, where they’re killed by Barugon.
The military are powerless to stop Barugon with tanks and artillery. He
fires a mist from the end of his tongue which freezes tanks, buildings and
aircraft on contact. When the JSDF prepare to launch missiles against him,
he fires a rainbow out of his back that destroys the missiles. Again, his
spines light up when he does this. As Barugon approaches Osaka Castle,
Gamera is attracted by his rainbow ray and flies overhead, apparently
trying but finding it difficult to absorb the energy. While the citizenry
huddle in underground shelters, the daikaiju fight. Although Gamera draws
blood (and in case you were wondering, Barugon’s blood is purple), Barugon
wins the fight by tipping Gamera onto his back and freezing him solid with
the mist from his tongue.
When Keisuke and Karen land in Japan, they see a TV report about the
fight, and it’s now that Karen names Barugon. She says they are too late
but also that Barugon has a weakness. After a brief confrontation with
Onodera, they contact the JSDF so that Karen can tell them what she knows.
She reveals that Barugon disintegrates if he’s submerged in water and
finds shiny things irresistible. In the past, the people of her village
would lure Barugon’s kind to their deaths by dropping large diamonds into
the ocean; the Barugons would be compelled to follow, and the water would
kill them. As luck would have it, she’s carrying a diamond the size of a
grapefruit with her right now. The JSDF develops a plan to drop the
enormous gem into Lake Biwa. They also announce the plan on the radio, so
Onodera finds out about it.
The JSDF lowers the diamond from a helicopter and flies it about in front
of Barugon, but he isn’t interested. The plan is a failure, but when a Dr
Sato arrives at the countermeasures HQ and relays the detail that
Barugon's egg was incubated by an infrared light, Karen realises this
Barugon is different from those of the past. He’s supposed to take 10
years to hatch, for one thing, so the infrared has clearly affected his
development. Karen suggests the diamond’s sparkle will need to be
magnified somehow to get his attention. The JSDF stalls Barugon by
spraying him with water. By firing an experimental ruby laser through the
diamond, they’re finally able to lure Barugon to Lake Biwa. Here they
transfer the laser set-up from their truck onto a boat.
Rather than allow another huge precious stone to elude him, Onodera races
to the lake, commandeers a boat and rides out to hijack the JSDF boat. He
manages to grab the diamond and escape with it, but Barugon follows him
and swallows him and the diamond. Everyone retreats and the JSDF reverts
to spraying Barugon with water to keep him contained.
Despondent, Keisuke and Karen mooch around the remains of the missile
launchers Barugon destroyed earlier. Keisuke notices by chance that the
vehicle’s wing and rear-view mirrors were left untouched by the rainbow
beam. This suggests another possible vulnerability. Keisuke suggests that
the JSDF build a large parabolic mirror to reflect Barugon's rainbow beam
back at him. They do this and get Barugon’s attention by firing some tanks
at him by remote control. Sure enough, when Barugon fires back, the mirror
reflects his beam and gives him a nasty burn. However, the wound isn’t
fatal and Barugon is smart enough not to fall for the same trick again.
Just as all seems lost, Gamera finally thaws out and flies over from
Osaka. There’s another fight in and around Lake Biwa, during which Gamera
realizes that water harms Barugon. He holds Barugon under the water until
the beast dissolves into a mass of purple blood, firing out one last
feeble rainbow beam as he goes, then flies away. It’s strongly hinted that
Karen and Keisuke will shack up together back in New Guinea.
Of all the Shōwa era Gamera movies, this one’s the looker – filmed in colour
and with twice the budget Gamera the Giant Monster had. It’s still only
about half of what Toho were spending on their Godzilla movies around this
time, though. And it’s all downhill from here – there’s a 25% drop in the
budget for the third Gamera movie, and films four through seven only get half
as much as that. There are reasons for both the declining budgets and the
continued spending, but we’ll come back to those.
The money’s been well spent on effects, including a very nice scene of a dam
breaking and flooding out the surrounding area in miniature. (It’s such a good
scene, it will be cut into film after film later in the series when the funds
run out.) The kaiju costumes aren’t terrific, but they’re mitigated by some
good models and other effects. Barugon’s freezing mist and rainbow beam add a
bit of visual interest and the egg hatching effects make for a satisfying set
piece. A lot of the credit belongs to Yuasa Noriaki, who was shunted from the
role of main director to SFX director to make room for incoming star director
Tanaka Shigeo. Yuasa would shoulder both roles for subsequent Gamera movies.
There’s not much opportunity to play Spot the Actor in Daiei’s smaller kaiju
eiga oeuvre, but two of the stars here might be familiar. Hongō Kōjirō,
playing Keisuke, was formerly the driven young hero Shaki in
Whale God (1962) and will reappear in heroic roles as the male lead in Return of Daimajin (1966), the construction site foreman Tsutsumi in Gamera vs Gyaos (1967) and a scoutmaster
in Gamera vs Viras (1968). Karen is played by Enami Kyōko, who acted
opposite Hongō in Whale God as the village chief’s daughter Toyo; this
is her only Gamera movie appearance. She went on to star in Daiei’s “Gambling
Woman” series of crime movies – 17 films produced in just five years
(1966-71), many of them directed by Tanaka Shigeo. Her prolific acting career
continued until her death in 2018.
The plot of Gamera vs Barugon is pure pulp and contains more than its
share of nonsense. Barugon can be killed by being submerged in water, but we
saw him wading ashore from a wrecked ship in Kobe harbour with no problem at
all. His egg is supposed to take 10 years to hatch, and it’s a plot point that
Onodera’s infrared lamp supercharged it somehow, yet it sat inactive in its
natural habitat for 20 years. Just as implausible is the fact that Karen flies
into Japan with a diamond as big as a tortoise in her pocket, which seemingly
didn’t cause any problems with the airport customs officials. At least some
effort is still being made to rationalise Gamera’s behaviour as seeking out
energy sources, so it’s not a total coincidence that he runs into the
beam-emitting Barugon, but it is all a bit perfunctory. The whole script
smacks of the back of a napkin on a Friday afternoon in the bar.
Gamera vs Barugon was picked up for release in the US by American
International Pictures, who had also acquired Daimajin (1966) and,
prior to that, an assortment of Toho kaiju eiga including
Mothra vs Godzilla (1964). However, while AIP gave Godzilla a cinematic
release, they syndicated the Daiei movies through their television arm, AIT,
instead. Daiei seemed happy enough to have found an American market for their
turtle tokusatsu and pressed on with the next one. But Daiei was about to run
into financial problems. I don’t know if it was a desire to compete with Toho,
or to hold onto an overseas source of revenue, or both that kept them
producing Gamera movies. As cheap as the Gamera series might have been
compared to the competition, it wasn’t as good for the cash flow as Daiei’s
jidaigeki and crime thriller series – one tokusatsu film a year means a less
regular source of income, and less of it, than four or five a year with no
expensive special effects. Whatever the case, the success of
Gamera vs Barugon wasn’t the blessing it might have seemed at the time.