Gamera vs Gyaos (1967) Daiei Motion Picture Company Director:
Yuasa Noriaki (also handling SFX, and ditto for all the rest) Also known
as: Return of the Giant Monsters (the extremely bland title of the
version first shown on American TV). Also discussed:
Gamera vs Viras (1968), Gamera vs Guiron (1969),
Gamera vs Jiger (1970), Gamera vs Zigra (1971).
A series of earthquakes and volcanic eruptions – an undersea volcano and
one on Miyake Island – culminates in an eruption at Mt Fuji. Gamera
promptly turns up to absorb the heat energy of the lava. (At this point he
still has to be drawn to the scene by the prospect of a meal – subsequent
films will have him just turn up to defend people, and particularly
children.) He’s watched by a delighted child called Eiichi. A research
team flies in by helicopter to investigate the seismic activity, but their
helicopter is sliced in half by a mysterious yellow beam that shoots out
from a glowing cave in the foothills.
Meanwhile nearby, road corporation foreman Tsutsumi is struggling with the
delays to his expressway project. The work’s been stopped because of the
eruptions, and Tsutsumi’s bosses want it resumed quickly, but the local
residents want a higher price for their land and are taking advantage of
the hold-up to sabotage the workers’ facilities and further delay
construction. While Tsutsumi and the villagers are arguing, the journalist
Okabe sneaks past in the hope of trekking up to the mysterious cave and
getting an exclusive story on what’s up there. He runs into Eiichi and
persuades him to act as his guide by suggesting Gamera might be hiding in
the cave. Spoiler alert: there’s something hiding in the cave, but it
isn’t Gamera. Okabe abandons Eiichi and tries to save himself, but is
seized and devoured by the inhabitant of the cave, which then turns its
attention to Eiichi.
This creature will later be named Gyaos by Eiichi, in imitation of its
distinctive call. It looks like an enormous, angular bat, or possibly some
sort of black-skinned pterosaur. It has a wedge-shaped head, eyes with red
irises and yellow sclera and a rather flappy lower jaw. Its presence in
the cave is denoted by a pulsing green glow, although it’s never explained
what actually produces the glow and how it relates to Gyaos.
Before Gyaos can eat Eiichi, Gamera turns up to confront him. Gyaos fires
a yellow beam from his mouth – the same one that destroyed the helicopter
earlier – and cuts deeply into Gamera’s forelimb. (For the record,
Gamera’s blood is green – it seems it’s OK to show blood gushing all over
the screen in a kids’ movie provided it isn’t red.) Gamera responds by
pulling his head and limbs back into his shell and rolling edge-on down
the hill into Gyaos. Gyaos drops Eiichi and Gamera catches him. He then
torches Gyaos with his fiery breath – presumably he was holding that back
while Eiichi was in danger. With Eiichi on his back, Gamera flies to the
village, where he lands next to a ferris wheel so that Tsutsumi can ride
up and take Eiichi safely away. Gamera flies off, and Eiichi is suddenly
the centre of attention for the local reporters.
Later, the JSDF convenes an emergency meeting to discuss the threat Gyaos
poses and how they can neutralise it. Eiichi is invited, presumably
because he’s seen Gyaos closer up than anyone else. A scientist, Dr Aoki,
theorises that Gyaos’ ray is a high-frequency sonic beam, generated by a
bifurcated spine and windpipe like a tuning fork. The JSDF officers
speculate that Gyaos could be attacked from behind because of his
inflexible back. They launch a squadron of fighter planes, but Gyaos
shoots several of them down and they’re forced to abort. In a slightly
peculiar fantasy moment, we cross-fade from Eiichi at JSDF HQ urging
Gamera to recover quickly to a shot of Gamera underwater, his forelimb
healing.
That night, Gyaos emerges from his cave and eats all the cows in the local
cattle farms; the villagers blame the road workers for bringing bad luck.
Privately, the villagers debate whether to sell their land while there’s
still the chance to sell it. Meanwhile, the despondent, idle road workers
move out, except for Tsutsumi and his two deputies. Eiichi, who’s been
keeping a scrapbook, deduces that Gyaos is nocturnal. On this basis, the
JSDF sets up bright lights around the village and fires experimental
extra-bright flares into the sky, with the co-operation of the three
construction workers who’ve stuck around. It doesn’t work – Gyaos still
shows up. The JSDF attacks, but Gyaos creates hurricane-force winds by
flapping his wings and destroys their tanks, then takes to the air and
heads south. He terrorizes Nagoya with a lot of low flying, takes the top
off a train and eats the passengers. There’s also a fun shot of a car
being cut in half by his sonic beam. As he moves off to the north-east,
Gamera shows up and tries to ram him but is outmanoeuvred. Gyaos fires a
yellow powder out from his underbelly that extinguishes Gamera's rocket
jets. (What even is that?! It’s never explained.) Gamera plummets into Ise
Bay, but is able to launch himself back out and latch his teeth onto
Gyaos’ foot. The sun begins to rise and Gyaos’ head begins to glow red –
in obvious distress, he fires his beam through his own toes so that he can
escape. The fight reportedly causes a tsunami.
The next morning, Gyaos' severed toes are found floating in the bay.
They’re taken to a lab for study, by which time they’ve shrunk to a third
of their original size. Meanwhile in his cave, Gyaos regrows his toes. The
scientists determine that ultraviolet light is harmful to Gyaos and
prolonged exposure might kill him. The JSDF devises a new plan to lure
Gyaos out by night and hold him in place until sunrise. Because Gyaos
apparently has a taste for human blood, they will synthesise an artificial
substitute and put an enormous bowl full of the stuff on top of the Hotel
Hi-Land near the JSDF HQ. The bowl will be resting on a turntable – when
Gyaos lands there, the turntable will spin and the dizzying effect will
prevent him from flying away.
Dr Aoki’s team work all day to develop the artificial blood. Meanwhile,
the villagers approach Tsutsumi to offer to sell their land but are told
the construction work has been halted and the expressway will be rerouted.
The trap is finally set and Gyaos is lured out that night by aircraft
spraying a mist of the artificial blood. As planned, he’s drawn to the
bowl of artificial blood and lands on the turntable, and is pinned in
place when it starts spinning. Unfortunately, the motor overloads with
only a couple of minutes to go, causing a fire at the local electric
substation. The turntable grinds to a halt. As Gyaos regains his balance,
he smashes the hotel, sprays his yellow vapor over the fire and flies
safely back to his cave.
The villagers angrily confront their local councillor, Kanamura, at his
home, complaining that he made them hold out too long on selling their
land and demanding that he compensate them. Kanamura happens to be
Eiichi’s grandfather. When Eiichi hears all the shouting, he pelts the
villagers with his toys and tells them to go away and leave his
grandfather alone. He consoles himself by drawing a picture of Gamera, and
suggests to his sister that Gamera would sort out the Gyaos problem if
they simply called him in by setting the nearby forest on fire. Kanamura
overhears this and takes the suggestion to the JSDF, who agree to it. The
mountainside is quickly deforested and the logs are doused in gasoline.
JSDF fighters buzz Gyaos’ cave to get his attention shortly before dawn,
then set the wood on fire by launching missiles at it. Gyaos is able to
put the fire out with his weird yellow powder, but Gamera arrives all the
same. The resulting fight ends when Gamera lobs a rock into Gyaos’ mouth
to stop him firing his sonic beam, sinks his teeth into his neck and drags
him to the top of Mt Fuji. As the sun rises, Gamera drops Gyaos into the
volcanic caldera and flies away.
The film ends with a montage of scenes from the three Gamera movies to
date, accompanied by a cheery song performed by some kids. (This is not
the infamous “Gamera March”, although it could be seen as testing the
water for it.)
It’s hard to find insightful things to say about the Shōwa era Gamera movies
when, increasingly, their sole purpose is “cash in on the kaiju eiga that have
gone before”. (Then again, the same could be said of some of the Godzilla
movies covered so far and others still to come.)
Let’s instead ask the question, when’s a good time to get off the Shōwa Gamera
train? At what point do these films become too much of a slog to watch?
Opinions vary, but I’d say Gamera vs Gyaos is the last truly enjoyable
instalment in this series. The filmmakers have clearly decided who their
target audience is going to be from now on – move aside, Tsutsumi, Eiichi is
indisputably the star character here, a little smartarse who outmanoeuvres a
slippery journalist, puts the greedy villagers in their place and holds court
in the JSDF’s planning room. But there’s still room around him for at least
some of the adult characters to have a bit of dignity and drama. And although
Gyaos suffers from the rigidness and cartoonish appearance that will be a
hallmark of Gamera’s foes in the rest of the series, he's a lot of fun and his
attack on Nagoya is a sustained highlight of the film. He was evidently a hit
at the time, since Gamera vs Guiron featured the cameo appearance of a
“Space Gyaos” and a reimagined Gyaos would be a core element of the Heisei era
Gamera films.
After this point, the series will fall into a predictable formula: two kids,
one Japanese and one American, outwit the adults around them and team up with
Gamera to defeat a hostile kaiju and save the day. Gamera, rebranded as “the
friend of all children”, will turn up and fight purely to defend Earth and
humanity, not because he happened to be in the area absorbing energy from a
volcano or a power station. The abrasive “Gamera March” will feature
prominently on the soundtrack. The kids will tend to be both boys, the sole
exception being Gamera vs Zigra. The guest kaiju will tend to be an
alien invader, apart from Jiger who’s a “demon beast” unleashed by the removal
of an ancient statue from a fictional island.
With a reduced budget for each movie – slashed in half after
Gamera vs Gyaos – the series will resort to two methods to cut costs
even further. The first and most obvious is the increasing reuse of footage
from earlier movies. Gamera vs Gyaos reuses some old footage, as do a
number of Godzilla films, but in a way that’s skilful enough that you might
not notice unless you already knew to look for it. That’s not true of the
later Shōwa Gameras, particularly when monochrome shots from
Gamera the Giant Monster (1965) are jarringly dropped into a colour
movie or when the script contrives some way to redeploy the lengthy scene of
Gamera destroying a dam from Gamera vs Barugon (1966).
The other money-saving measure is for director Yuasa Noriaki to use
contemporary events or attractions as a source of cheap crowd scenes or
location footage. Gamera vs Viras will benefit from a collaboration
with the 4th Nippon Scout Jamboree, under which Yuasa seemingly gains a
ready-made background cast of scouts and campground set in return for shooting
a short promotional film for the scouts. Gamera vs Jiger will take full
advantage, in its setting and plot details, of the preparations being made for
Ōsaka to host Expo ’70, the 1970 World’s Fair. Gamera vs Zigra looks
very much like a publicity exercise for the then recently opened Kamogawa Sea
World.
Why continue to produce these films, with their requirements for new kaiju
costumes and effects sequences, if money was so tight? The fact that they had
a willing overseas distributor might have been an incentive to keep going,
even if it was only American International Television (AIT), the TV department
of AIP. The inclusion of an American child co-star in each one, the junior
equivalent of Toho casting Nick Adams and Russ Tamblyn in the mid-60s, looks
like a ploy to keep the US distributor sweet. But it wasn’t enough to keep
Daiei afloat. They’d been suffering cashflow problems despite their rapid
turnover of non-kaiju films, and they’d been hit hard by the rise of
television and the decline in box office sales during the 1960s. In 1970 they
formed a shared domestic distribution company with Nikkatsu, another ailing
film production company, in a last-ditch effort to cut costs. Nikkatsu bailed
out in late 1971, and by the end of that year Daiei had declared bankruptcy.
(Nikkatsu, incidentally, deferred their bankruptcy until the late 1980s by
moving into exploitation movies.)
Daiei’s long-running series of films about Zatoichi, the blind itinerant
masseur and master swordsman, continued for a while over at Toho Studios, but
only because the lead actor had been part-funding the films through his own
production company and was consequently able to take the franchise away with
him. Everything else went into mothballs until Tokuma Shoten, a publishing
company who’d acquired Daiei’s assets, set up a new company called Daiei Film
in 1974. Daiei Film’s production output, small and infrequent, would include
four Gamera films, one best forgotten and three with a much better reputation.
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