Gamera vs Gyaos

Gamera vs Gyaos (1967)
Daiei Motion Picture Company
Director: Yuasa Noriaki (also handling SFX, and ditto for all the rest)
Also known as: Return of the Giant Monsters (the extremely bland title of the version first shown on American TV).
Also discussed: Gamera vs Viras (1968), Gamera vs Guiron (1969), Gamera vs Jiger (1970), Gamera vs Zigra (1971).


It’s hard to find insightful things to say about the Shōwa era Gamera movies when, increasingly, their sole purpose is “cash in on the kaiju eiga that have gone before”. (Then again, the same could be said of some of the Godzilla movies covered so far and others still to come.)

Let’s instead ask the question, when’s a good time to get off the Shōwa Gamera train? At what point do these films become too much of a slog to watch? Opinions vary, but I’d say Gamera vs Gyaos is the last truly enjoyable instalment in this series. The filmmakers have clearly decided who their target audience is going to be from now on – move aside, Tsutsumi, Eiichi is indisputably the star character here, a little smartarse who outmanoeuvres a slippery journalist, puts the greedy villagers in their place and holds court in the JSDF’s planning room. But there’s still room around him for at least some of the adult characters to have a bit of dignity and drama. And although Gyaos suffers from the rigidness and cartoonish appearance that will be a hallmark of Gamera’s foes in the rest of the series, he's a lot of fun and his attack on Nagoya is a sustained highlight of the film. He was evidently a hit at the time, since Gamera vs Guiron featured the cameo appearance of a “Space Gyaos” and a reimagined Gyaos would be a core element of the Heisei era Gamera films.

After this point, the series will fall into a predictable formula: two kids, one Japanese and one American, outwit the adults around them and team up with Gamera to defeat a hostile kaiju and save the day. Gamera, rebranded as “the friend of all children”, will turn up and fight purely to defend Earth and humanity, not because he happened to be in the area absorbing energy from a volcano or a power station. The abrasive “Gamera March” will feature prominently on the soundtrack. The kids will tend to be both boys, the sole exception being Gamera vs Zigra. The guest kaiju will tend to be an alien invader, apart from Jiger who’s a “demon beast” unleashed by the removal of an ancient statue from a fictional island.

With a reduced budget for each movie – slashed in half after Gamera vs Gyaos – the series will resort to two methods to cut costs even further. The first and most obvious is the increasing reuse of footage from earlier movies. Gamera vs Gyaos reuses some old footage, as do a number of Godzilla films, but in a way that’s skilful enough that you might not notice unless you already knew to look for it. That’s not true of the later Shōwa Gameras, particularly when monochrome shots from Gamera the Giant Monster (1965) are jarringly dropped into a colour movie or when the script contrives some way to redeploy the lengthy scene of Gamera destroying a dam from Gamera vs Barugon (1966).

The other money-saving measure is for director Yuasa Noriaki to use contemporary events or attractions as a source of cheap crowd scenes or location footage. Gamera vs Viras will benefit from a collaboration with the 4th Nippon Scout Jamboree, under which Yuasa seemingly gains a ready-made background cast of scouts and campground set in return for shooting a short promotional film for the scouts. Gamera vs Jiger will take full advantage, in its setting and plot details, of the preparations being made for Ōsaka to host Expo ’70, the 1970 World’s Fair. Gamera vs Zigra looks very much like a publicity exercise for the then recently opened Kamogawa Sea World.

Why continue to produce these films, with their requirements for new kaiju costumes and effects sequences, if money was so tight? The fact that they had a willing overseas distributor might have been an incentive to keep going, even if it was only American International Television (AIT), the TV department of AIP. The inclusion of an American child co-star in each one, the junior equivalent of Toho casting Nick Adams and Russ Tamblyn in the mid-60s, looks like a ploy to keep the US distributor sweet. But it wasn’t enough to keep Daiei afloat. They’d been suffering cashflow problems despite their rapid turnover of non-kaiju films, and they’d been hit hard by the rise of television and the decline in box office sales during the 1960s. In 1970 they formed a shared domestic distribution company with Nikkatsu, another ailing film production company, in a last-ditch effort to cut costs. Nikkatsu bailed out in late 1971, and by the end of that year Daiei had declared bankruptcy. (Nikkatsu, incidentally, deferred their bankruptcy until the late 1980s by moving into exploitation movies.)

Daiei’s long-running series of films about Zatoichi, the blind itinerant masseur and master swordsman, continued for a while over at Toho Studios, but only because the lead actor had been part-funding the films through his own production company and was consequently able to take the franchise away with him. Everything else went into mothballs until Tokuma Shoten, a publishing company who’d acquired Daiei’s assets, set up a new company called Daiei Film in 1974. Daiei Film’s production output, small and infrequent, would include four Gamera films, one best forgotten and three with a much better reputation.

No comments:

Post a Comment