Pacific Rim (2013) Legendary Pictures / Double Dare You
Productions Director: Guillermo del Toro Also discussed:
Pacific Rim Uprising (2018).
Reminder: This blog contains plot spoilers, possibly in the main body as well
as in the plot summary section. Read on at your own risk!
Just when interest in giant monster movies seemed to be on the wane in Japan,
it started to pick up again in America. Cloverfield (2008) presented a
new take on the genre, the kaiju movie as found footage. There’d been a
fashion for “found footage” genre films since the runaway success of
The Blair Witch Project (1999); the Norwegian film
Troll Hunter (2010) did something similar a couple of years later with
the giant creatures of Nordic folklore. Super 8 (2011) took this to the
next narrative level, a film about child characters capturing footage of a
gigantic alien creature on a handheld camera but presented as a big-budget
family movie in the tradition of Steven Spielberg, co-produced by Spielberg
and scripted and directed by JJ Abrams, who’d also been responsible for
Cloverfield.
While all this was going on, scriptwriter Travis Beacham and director
Guillermo del Toro were developing a film that would combine massive,
colourful visual spectacle and slambang action with human (melo)drama. Del
Toro was probably best known at this point for the Spanish-set dark fantasy
Pan’s Labyrinth (2006) and two adaptations of Mike Mignola’s
Hellboy comic book series (2004, 2008), and was a fan of Godzilla and
Japanese manga. Beacham, who’d previously been working with del Toro on a
cancelled project, came up with the idea of a blockbuster pitting giant
robots, with two pilots neurally linked to each other, against giant monsters.
Beacham conceived of the multiple-piloted mecha as a way of exploring themes
of loss and survivor’s guilt; del Toro latched onto the concept as a vehicle
for a simple, positive message about people learning to work together to
survive. The project was taken up by Legendary Pictures, who’d recently
announced that they’d acquired the licence from Toho to make
a new Godzilla movie, of which more next time.
The prologue: In 2013, a creature of no previously known type emerged from
“the Breach”, a dimensional portal along a line between two tectonic
plates at the bottom of the Pacific Ocean, and attacked San Francisco. It
took six days for the US military to kill the creature, dubbed a Kaiju
(from the Japanese word), during which thousands of lives were lost. Six
months later, a different Kaiju attacked Manila. More Kaiju followed, each
one being given a category number and a nickname. (It’s never clarified
who comes up with the names or on what basis – some, like “Knifehead” are
bluntly descriptive, but others are less obvious. The category system is
also never explained, except that higher numbers are clearly worse. Are
they assessed purely on their size? Or maybe on their speed, like severe
weather events?) When it became clear that the series of attacks would
continue, an international team of scientists and engineers collaborated
to create pilotable humanoid machines that could match the size of the
Kaiju. Referred to as Jaeger (from the German word for “hunter”), these
machines were controlled through a neural interface by an on-board pilot,
but because of the extreme mental strain of piloting the Jaeger, the
burden was spread across two pilots connected to each other. The Jaegers
were able to successfully combat the Kaiju when they appeared, and people
grew complacent.
In 2020, brothers Raleigh and Yancy Beckett are deployed from their base
in Alaska to stop a category 3 Kaiju in their Jaeger, Gypsy Danger. The
Becketts are eligible pilots because of their family bond – the neural
linking process, called “the Drift”, requires that the pilots are
comfortable and compatible with each other, and the closer the bond, the
better. The fight goes worse than expected – the Kaiju dismembers Gypsy
Danger and kills Yancy before Raleigh can finish it off. Severely wounded,
Raleigh is able to drive Gypsy Danger back to shore but later resigns as a
pilot.
In 2025, support for the Jaeger programme is at a low. The frequency of
Kaiju attacks is increasing, as is the strength of the Kaiju – category 4
appearances are now commonplace. The Kaiju seem to have learned from their
predecessors’ experiences and are routinely destroying Jaegers before
themselves being stopped. Unwilling to keep paying for the production of
new Jaegers, the governments of the world propose to fund the Jaeger
programme for just eight more months while the coasts of Pacific nations
are fortified with large walls, following which the Jaegers will be
decommissioned. Stacker Pentecost, the Marshall in charge of the
programme, is ordered to muster all remaining Jaegers in Hong Kong to hold
the line while the walls are constructed.
Construction workers in Alaska, including Raleigh Beckett, are
disheartened by a news report from Sydney that a Kaiju took less than an
hour to break through the wall already constructed there; it was
ultimately defeated by a Jaeger. Pentecost flies into the Alaska
construction site in person to recruit Raleigh back into the Jaeger
programme. In the “Shatterdome” facility in Hong Kong, Raleigh meets Mako
Mori, who has been assessing potential new co-pilots for him, and Drs Newt
Geiszler and Hermann Gottlieb, a chalk-and-cheese pair of scientists
researching the Kaiju. In the Shatterdome’s hangar, only four Jaegers
remain: Crimson Typhoon, a larger model piloted by Cantonese triplets;
Cherno Alpha, an antiquated model with a head resembling a nuclear reactor
that’s piloted by a Russian husband and wife; Striker Eureka, piloted by
Australian father and son Hercules and Chuck Hansen, who took down the
Kaiju in Sydney; and a refurbished Gypsy Danger.
Pentecost’s plan to end the Kaiju threat is to use Striker Eureka, the
fastest of the four Jaegers, to send a massive thermonuclear warhead
through the Breach while the other Jaegers provide cover against any
nearby Kaiju. The Breach only seems to manifest when Kaiju are coming
through it, but the bookish Dr Gottlieb believes the accelerating
frequency of incursions will cause the Breach to stay open, allowing
Pentecost’s bomb to pass in the other direction and collapse it
permanently. The overenthusiastic Dr Geiszler has determined that the
outwardly very different Kaiju are all genetically identical, based on his
study of recovered organic samples; he has the still-living brain of a
Kaiju in a tank and is keen to use Drift technology to mine it for
insights into the attackers’ motivations, but Pentecost vetoes that.
Regardless, Geiszler experiments behind Pentecost’s back using his own
improvised hardware.
The trials to find a new co-pilot for Raleigh take the form of bouts of
bōjutsu, as a test of mental as well as physical strength. Raleigh easily
defeats the slated candidates and suggests Mako try instead when she
criticises him for holding back. Mako herself is eager to fight in a
Jaeger because she lost her family to a Kaiju attack. The two prove to be
very well matched, but Pentecost is reluctant to allow Mako the
opportunity. It will later be revealed that he’s over-protective towards
her because he adopted her after the Jaeger he was piloting killed the
Kaiju that orphaned her; he’s also on long-term medication, having been
irradiated by the power source of his early-generation Jaeger. A Drift
test with Raleigh and Mako inside Gypsy Danger is carried out and goes
well at first, but when the pair tap into each other’s memories of losing
their family, the trauma powers up Gypsy Danger’s weapons systems and the
test has to be cut short.
Geiszler tells Pentecost that he’s learned from his experiment that the
Kaiju are the bioengineered tools of beings that travel across dimensions,
exhausting each world and abandoning it for the next one. The
environmental damage caused by human activity has made the world more
suitable for their species, so they’ve decided to press their attack now.
The Kaiju incursions to date have only been laying the groundwork for the
extermination of humanity. Pentecost asks for more information, but
Geiszler has burnt out the Kaiju brain he had. Pentecost reveals that, in
order to keep the Shatterdome running without the funding it needs, he’s
been selling Kaiju remains to a local black market dealer called Hannibal
Chau, and directs Geiszler to Chau’s address.
Two category 4 Kaiju emerge simultaneously from the Breach and the three
active Jaegers are dispatched to intercept them off the shore of Hong
Kong. Crimson Typhoon and Cherno Alpha are very quickly destroyed, while
Striker Eureka is immobilised by one of the Kaiju emitting an
electromagnetic pulse. The other Kaiju heads inland; Chau suggests that
its masters were alerted by Geiszler’s attempt to Drift with what Geiszler
believes is a hive mind shared by the Kaiju, and have sent this pair to
find him. Kicked out onto the street, Geiszler takes refuge in a public
bunker. Raleigh and Mako head out in Gypsy Danger and arrive in time to
save Striker Eureka from the EMP-emitting Kaiju. Meanwhile, the other
Kaiju has homed in on the bunker Geiszler is hiding in. The people in the
bunker are saved when Gypsy Danger draws the Kaiju away and kills it. The
surviving pilots are taken back to the Shatterdome and hailed as heroes,
while their Jaegers are recovered and quickly repaired in anticipation of
their next mission. Chau’s team move in to dissect the Kaiju carcass, but
discover that it was pregnant when the child tears its way out and attacks
them. The newborn Kaiju swallows Chau before dying of strangulation by its
own umbilical cord. Gottlieb, who has been sent to find Geiszler, helps
him prepare to Drift with its brain.
Two more category 4 Kaiju are detected, but they remain near the Breach as
if waiting for something. Gypsy Danger and Striker Eureka are scrambled
once again. Hercules Hansen broke an arm in the last mission and is unable
to co-pilot with his son, so Pentecost takes his place even though he’s
been told it would be medically too risky for him. With only two Jaegers
left, and the rate of Kaiju appearances rising exponentially, this will
probably be the last chance to enact his plan to launch a nuclear strike
against the Kaiju’s masters. He delivers a rousing pep talk to the pilots
and ground crew (the one in which he announces that they’re “cancelling
the apocalypse”).
The two Jaegers are launched into the ocean and dive down to the Breach to
find the two Kaiju patrolling it. Geiszler and Gottlieb return to the
Shatterdome in time to warn the pilots that they’ve discovered, from their
recent Drift with the fresh Kaiju brain, that the Breach will only allow
passage between the dimensions if it detects Kaiju DNA. Although it looks
as though the team could simply drop their bomb into it, the Breach would
reject it and send it back – their only chance is to descend into the
Breach with a Kaiju. At that moment, a third Kaiju is detected rising from
the Breach, the first ever category 5. In the fight that ensues, Gypsy
Danger is badly damaged but succeeds in killing one of the Kaiju. The
other two Kaiju converge on Striker Eureka, the Jaeger carrying the
nuclear payload; Pentecost and Hansen detonate the bomb to buy time for
Raleigh and Mako. Gypsy Danger is a sufficiently old model of Jaeger to
still have a nuclear power source – it can be used as a backup bomb.
Carrying one of the Kaiju, Gypsy Danger launches into the Breach. As the
life support systems fail, Raleigh ejects Mako, sets the Jaeger’s reactor
to self-destruct and ejects himself before it explodes at the other end of
the dimensional passage. The Breach collapses and both Raleigh and Mako
are recovered alive.
In a mid-credits scene, a still-living Hannibal Chau cuts his way out of
the infant Kaiju’s corpse.
I jest, but the scenes of the Jaegers being airlifted into battle are
strangely reminiscent of Mechagodzilla’s 1993 and 2002 film appearances. The
similarities end there, though – Pacific Rim is a very slick and
clearly expensive film that manages to transcend its pulp aesthetics with some
moments of genuine human interest. The writers’ intended themes of dealing
with loss and learning to co-operate are evidently there, but it’s also easy
to see the intimacy of the Drift as a metaphor for love in various forms.
(Well, right up until Stacker Pentecost is required to Drift with Chuck Hansen
for plot reasons and the script handwaves away all the technical issues around
that.) There’s the sibling love between the Becketts, the parent/child love
between the Hansens, Dr Geiszler’s fannish love of the Kaiju, and eventually
the romantic love between Raleigh and Mako. This last is clearly indicated but
never explicitly spoken – something that sets Pacific Rim apart from
the typical Hollywood blockbuster and makes it a little more similar to the
Japanese films it’s pastiching.
And that’s the other kind of love that’s on display – del Toro’s love of
Japanese pop culture. To the eyes of a hardened fan of kaiju eiga, this film
has been made by a director who clearly Gets It. Yes, it’s nice that the
characters are a step above baseline cardboard cutouts, but the true purpose
of Pacific Rim is to look like a cross between a live action
Mobile Suit Gundam (1979) on a massive budget and the Shōwa era Gamera
movies if the Daiei special effects team had had access to CGI. (I mean, the
Kaiju that kills Yancy Beckett at the start of the film even looks like Guiron
(1969) – coincidence?!) Spectacle is what we’re here for, and the film
delivers it very well and plenty of it. The Kaiju and Jaegers feel weighty,
they have a definite presence, and the design work is eye-catching throughout.
There may not be a lot more to Pacific Rim than that – we’re long past
the years when kaiju movies can reliably be expected to have something to say
about current affairs, and well into the twilight years when the genre largely
feeds on itself. But it serves very well as a tribute to its predecessors.
Two things del Toro reportedly wanted to avoid with his movie about huge,
destructive pieces of defence hardware were sensationalised scenes of civilian
death and any hint of the "military recruitment video” aesthetics that the
Transformers
movies (2007-present) are so famous for. This may explain why the Jaegers
Crimson Typhoon and Cherno Alpha meet such abrupt, unglamorous ends and why
the Jaeger/Kaiju battles seem to take place in conveniently deserted cities –
both points that might otherwise count against the film. We do at one point
see some people in an anti-Kaiju bunker in Hong Kong, which makes some sense
of that side of things. I think the only time we see civilians in peril, other
than in Mako’s backstory, is in the scene set in 2020 in which Gypsy Danger
picks up a fishing vessel in the middle of a fight and shoves it off towards
safety – a nice touch. The inner city battles and the use of things like
shipping containers as bludgeoning weapons help to sell the scale of the
monsters, but it’s always nice to get the human’s-eye view. As far as the lack
of militarism goes, it is notable that the Jaeger pilots and ground crew are
knocking around in casual clothes and have no rank, but Stacker Pentecost –
with his non-military rank of Marshall – does make his first appearance in
what appears to be an air force parade jacket with a chest full of medals, and
there’s inescapably something of the military academy about the Shatterdome.
Among the cast, I think Idris Elba is the standout as Pentecost, taking what
could easily have been a one-note character and giving him some much-needed
nuance. At this point in his career, he’d just recently played the god
Heimdall in the Marvel movie Thor (2011) and the ship’s captain in
Prometheus (2012) and was starring in the long-running TV crime series
Luther (2010-19). Rinko Kikuchi, playing Mako, might have been best
known at the time for her leading role in the Murakami adaptation
Norwegian Wood (2010). British viewers are likely to have spotted Burn
Gorman as Dr Gottlieb, not long out of his role as Owen in the
Doctor Who spinoff Torchwood (2006-08); and Charlie Hunnam in
the leading role as Raleigh Beckett, who had played the title role in a film
adaptation of Nicholas Nickleby (2002) shortly after his star turn as
teenager Nathan in the original Queer As Folk (1999-2000). Hannibal
Chau is a lovely character part for Ron Perlman, who had worn the red make-up
and prosthetics in del Toro’s Hellboy films (2004, 2008). But the
cheekiest bit of casting must be the computer interface for Gypsy Danger,
which is voiced by the same artist as the evil computer in the
Portal game series.
Pacific Rim didn’t really need a sequel, but it got one anyway in 2018.
Pacific Rim: Uprising has its redeeming features. It does a good job at
the start of depicting a world that’s survived an apocalypse, with a bored,
hedonistic younger generation playing with the leftover parts of the old war
machines and the Jaeger defence corps repurposed as an authoritarian police
force. The revelation of returning character Dr Geiszler as the villain builds
logically on events in the original film. Following his and Dr Gottlieb’s
desperate act of communing with a Kaiju brain, he’s become addicted to the
experience and is now working on behalf of the would-be invaders, now dubbed
“Precursors”. Meanwhile, his expertise has legitimately given him the access
he needs to sabotage humanity’s defences. The movie toys with the less
frequently seen trope of swarm kaiju in Geiszler’s Kaiju-piloted drones and
the physical combination of three Kaiju in the climactic showdown. It’s a good
showcase for John Boyega, who had just attained international stardom as one
of the leads of the new Star Wars trilogy (2015, 2017, 2019). But for
all that, it’s a by-the-numbers sequel and a somewhat hollow experience. Not
to mention that, by the time of its release, it was screening in the shadow of
Legendary’s new take on the titans of the genre, Godzilla and King Kong.
Big Man Japan (2007) Shochiku Co., Ltd. Director: Matsumoto
Hitoshi, Hyakutake Tomo (special effects) Also discussed:
Monster X Strikes Back: Attack the G8 Summit (2008),
Geharha: The Dark- and Long-Haired Monster (2009).
As this blog starts to cover films released within the last 15 years, I
thought it was worth reiterating that these essays will include plot spoilers,
and probably not only in the summary sections. Read on at your own risk!
As Godzilla rolled over and went back to sleep and Gamera took his final bow,
a spate of self-mocking Japanese special effects films stepped up to fill the
gap. What can I say, it was the late 2000s, suddenly everything was “ironic”
(and not in the Alanis Morissette way). This isn’t to say humour was a new
thing for kaiju eiga – there’d been openly comedic movies before (King Kong vs Godzilla
(1962), Dogora (1964), arguably the Tri-Star
Godzilla
(1998) and
Godzilla Final Wars
(2004)), plenty of funny moments in mostly straight movies and more than
enough movies that left themselves open to mockery. But this was something
different – an attempt to mine comedy out of the movies’ premises and tropes
themselves.
I should just note up front that these movies have been less widely
distributed in English-speaking markets than the average kaiju eiga, and
interested readers may struggle to find copies. They do sometimes pop up on
YouTube, and even if they’ve been uploaded without Anglo subtitles, YouTube
does at least offer an attempt at simultaneous on-screen translation. I’ve
used a variety of sources, subtitled and Youtubetitled, and made extensive use
of Google Translate in getting what sense I can out of any on-screen Japanese
text.
What seems to have opened the floodgates (pun intended) was
Sinking of Japan (2006) and its immediate parody,
The World Sinks Except Japan (2006). Sinking of Japan was a new
adaptation by Toho of a popular 1973 novel by author Komatsu Sakyō that they’d
previously adapted as Submersion of Japan (1973). (Note: the Japanese
titles of both films and the book are identical – as with the Godzilla movies,
I’ve used Toho’s preferred Anglo titles here. Further note: the 1973 movie was
released in America with substantial edits and new scenes of actor Lorne
Greene as Tidal Wave (1975).) The premise of the story is that a series
of massive tectonic upsets causes Japan to sink into the Pacific Ocean and
millions of Japanese people find out who their friends are as they try to
secure flights out of the country and asylum overseas. The independent
production The World Sinks Except Japan, funnily enough, was based on
the literary parody of the book, a short story by Tsutsui Yasutaka also
published in 1973. I can’t say how similar the full-length film is to the
short story, having seen only highlights of one and not read the other, but
I’m going to guess it’s a loose adaptation. Although it featured no kaiju
(barring a low-grade TV show within the movie), the scenes of geological
disaster showed the capabilities of the CGI technology then available to the
makers of low budget comedies. It could only be a matter of time before
someone produced a full-length parody kaiju movie.
Sure enough, the very next year the Shochiku film studio produced a film that
was released to overseas festivals as Big Man Japan.
A cameraman follows Daisatō Masaru as he goes about his daily business.
Daisatō lives in a rundown old house with a derelict child’s swing in the
garden and only a cat for company. A sign above his front door claims that
the house is the office of a branch of government dedicated to fighting
monsters. He’s estranged from his wife and daughter. He spends a fair bit
of time hanging around the park he used to take his daughter to, but is
unable to devote any meaningful amount of time or attention to anything,
because he’s permanently on call. His job pays badly, barely enough to
cover the rent, and he clearly isn’t appreciated – unseen members of the
public throw stones through his windows and spray insulting graffiti
around his home.
When Daisatō gets a call, we find out what his job involves. Daisatō is
the sixth – and, so far, the last – Dainihonjin (“Giant Japanese Person”
or “Japanese Giant”), one in a line of people who become gigantic when
high voltage electricity is passed through their nipples. He has to report
to a state-owned facility – of which only three remain in the whole of
Japan out of what used to be a substantial network – where he is charged
up and then dispatched to fight the weird giant creatures that
periodically appear in Japan’s cities. A slim, long-haired man, in his
giant form Daisatō appears overweight with especially bulky shoulders and
torso; the transformation makes his hair stand up in a bouffant brush. The
effects of the transformation typically persist for two or three days,
during which he has to recuperate out of sight. He wears only purple
underpants and is armed with nothing but a very large stick. He’s heavily
tattooed, but in order to supplement his inadequate salary, he also rents
out space on his chest and back for advertising. It becomes obvious over
the course of the movie that the agent he employs to secure the
sponsorship is screwing him over financially. His fights are recorded and
broadcast on national TV, but due to declining public interest, the
transmissions have slipped from prime time to the small hours of the
morning.
When Daisatō wins his fights, it seems to be as much by dumb luck as
anything. His foes are a bizarre assortment of creatures, often with human
faces, that vary from the destructive to the merely inconvenient. There’s
a bipedal entity with a bad combover and a loop of cable for arms that
delights in pulling down skyscrapers, an enormous head on a single clawed
leg that leaps around shouting, a thing that looks like a hairy roast
chicken with a single eye on the end of a rope-like stalk. When these
creatures die, we see their souls ascending into heaven, adding to the
bathos of Daisatō’s victory. His poor TV ratings only improve when he’s
beaten by a red, demonic creature and runs away.
Other bouts make him less popular with the public. He’s sent in to move on
a tentacled creature with a woman’s face that’s been exuding an
overpowering stench in a residential neighbourhood, only to discover that
she’s in heat and has attracted a (very phallic-looking) male creature.
Daisatō receives hate mail complaining that the monster copulation, which
he was unable to prevent, might have been seen by children. Later, he’s
ordered to deal with a creature that resembles an enormous baby, which he
feels sympathy for but drops when it viciously bites him; the nation holds
vigils for the deceased monster and vilifies Daisatō. In general, the
public views the lumbering, put-upon Daisatō as just as much a nuisance as
his monstrous opponents, and even those who watch his televised bouts
complain that they’re not exciting enough.
Daisatō visits his grandfather, the fourth Dainihonjin, at a nursing home.
His father, the fifth Dainihonjin, was a pushy and ambitious man who
overexerted himself and died young. Daisatō’s grandfather, who was a
beloved national hero at a time when Japan was attacked by strange
creatures on a weekly basis, was obliged to come briefly out of retirement
and now suffers from dementia. He seems to still possess the ability to
grow to gigantic size, even without access to the government facilities,
and causes the occasional embarrassing tabloid scandal.
The JSDF contrives a rematch between Daisatō and the red, demonic creature
by breaking into his home and electrifying him while he’s asleep, the
cameraman having first got him drunk. He fares no better against the
creature this time. His grandfather appears on the scene and faces off
against the monster, but is abruptly killed. Daisatō’s life is saved,
however, by the sudden arrival of “American Hero Super Justice” and his
family. The appearance of the Super Justice family marks a shift from CGI
effects to old-fashioned suitmation in an obvious studio set, something
that even Daisatō seems to notice as his supercharged torso is now a
costume that zips up at the back. Super Justice and his family brutally
thrash, kick and debag the now pathetic demonic creature before
obliterating it with an energy beam they collectively fire from their
hands. Daisatō is invited to join his hand with theirs at this point, but
sees that his participation makes absolutely no difference. The Super
Justice family then fly away to their futuristic base, carrying him with
them. As the end credits roll, Super Justice’s father plies a miserable
Daisatō with wine while the family members critique each other’s
performance in the fight.
I would assume Big Man Japan isn’t literally concerned with the state
of kaiju eiga in 2007. It’s more likely just a shorthand for late 20th century
Japanese culture falling away in the rear-view mirror, and the film is
offering a broader comment on how Japan sees itself heading into the 21st
century. The outlook seems bleak. The world of Big Man Japan is one
that’s been drained of all wonder. The freakiest creatures invade Japan’s
cities and are (usually, just about) repelled by a stick-wielding giant in
purple underpants, and not only does this not command people’s attention, it
can’t even justify a 2am TV spot. Even the guards at the Dainihonjin
operational sites don’t seem particularly to care about what they’re doing –
the solitary gatekeeper at the first site turns the cameraman away on general
principle, but at the second site he’s allowed full access, because why not.
Even the Shintō priest conducting the ceremony that precedes Daisatō’s
transformation is fine with stopping halfway through and taking it from the
top again for the camera’s benefit. At one point, sitting in Daisatō’s living
room, the cameraman gets him to clarify that what he fights are “kaiju” – up
to then, and for most of the movie, he and the other characters just say “ju”.
These aren’t seen as “weird beasts” anymore, just plain “beasts”, no more
noteworthy than Daisatō’s cat. They’re merely a nuisance – and so, it would
seem, is Daisatō.
This is a tragic comedy about the downtrodden “little guy”, notwithstanding
the “little guy” in this case is physically huge. It’s interesting to compare
the movie with Hancock (2008), which did something similar a year later
with the tropes of the American superhero. In that film, the protagonist
shares many superficial traits with Superman, the generic archetype –
super-strong, bulletproof, can fly, mysterious origins, wades into emergency
situations and “solves” them with excessive shows of force. But he’s an
alcoholic living in a trailer park who has to deny himself all meaningful
human contact in order to survive. It could be taken as an expression of
national self-doubt at a turning point in modern history, and so could
Big Man Japan.
The ending, bewildering as it is, could be taken several ways. (Assuming, that
is, that you don’t just want to dismiss it as the final absurd straw.) It
certainly doesn’t offer a simple conclusion to the film. We might imagine that
Daisatō will be redeemed by a final victory, or that at least he’ll learn some
important life lesson – but then that wouldn’t be an honest follow-on from
what’s gone before. Instead he gets a thorough beating and then stands
impotently by while someone else saves the day. Despite having a superpower,
he’s ultimately powerless. We might, alternatively, expect that the appearance
of his grandfather at the big showdown is going to lead to a
cross-generational team-up and some kind of heart-warming family moment. The
film has spent a fair bit of time prior to this showing us that Daisatō has a
genuinely loving relationship with his grandfather, perhaps the last family
member or friend who hasn’t run out on him or screwed him over. Surely
there’ll be some kind of payoff to that? But no, the film rejects that option
too. The older generation, it seems, doesn’t have the answers (or in this
case, the fighting moves) needed to resolve the younger generation’s problems.
Perhaps it’s a metafictional thing. The low production values make the final
scene stand out against the rest of the film, but that wasn’t any more “real”,
it was just a different kind of fake. The documentary style of most of the
film is fraudulent precisely because it’s trying to imitate reality (and let’s
not get started on the degree to which documentary or “reality” TV is staged).
The Dainihonjin fight scenes are rendered with what, in 2007 and since, looks
like second-rate CGI, crawling along the floor of the uncanny valley. It helps
to make the rogue monsters unsettling as well as laughable, properly weird,
but it’s just as obviously false as the rubber costumes the Super Justice
family turn up in. And they’re just as unsettlingly weird in their own way.
They seem to inhabit a plane of reality that belongs in a 1960s TV studio.
We’ve heard Daisatō pining for the days when his grandfather was kept busy by
weekly kaiju attacks, he enjoyed respect and his adventures were broadcast on
prime time TV – in other words, the 1960s and 70s when the pulp superhero
output of Tsuburaya Productions and their rivals ruled the airwaves. There’s
more than a touch of Ultraman about Super Justice and his relatives. Perhaps
this is a way of telling Daisatō (and us) to be careful what he wishes for –
those “good old days” weren’t as glamourous as he imagines.
Or maybe there’s a political angle. After all, Super Justice may have the look
and the trappings of Ultraman, but he’s explicitly an “American Hero” – an
on-screen caption tells us so, in large, unmistakeable katakana characters.
(Just in case the nuclear family, the way they greet Daisatō with a loud, slow
“Nice to meet you!” in accented English, the red-white-and-blue colour scheme
and the stripe and star motifs on the costumes didn’t give it away.) Maybe
this is a belated comment on Japan’s involvement in America’s “coalition of
the willing” in Iraq, or Japan’s broader relationship with America at this
time, with Daisatō pressured into supporting the family’s excessively violent
antics even though he’s clearly surplus to requirements.
But one way or another, the ending of this film provokes thought and comment.
It might be the most interesting part of Big Man Japan – I’ve certainly
found it easier to write about than the rest of the film. Honestly, that’s
Big Man Japan’s failing, as cinema and as comedy – plot out its moments
of interest, weirdness, humour or just anything happening, and you’ve got an
exponential curve upwards. It takes 20 minutes to get to a point where you’re
not just watching a social dropout describe how drab his life is. This movie
asks a lot of the viewer on the way in, but it does reward patience with...
something. There’s something substantial here, even if it’s hard to pin down
exactly what that is.
Which is more than can be said for
Monster X Strikes Back: Attack the G8 Summit.
The “Monster X” in question isn’t the one that appeared in
Godzilla: Final Wars – it’s Guilala,
The X from Outer Space
(1967), the one Shōwa era daikaiju Shochiku owned the rights to. Kawasaki
Minoru, the director behind The World Sinks Except Japan, hooked up
with Shochiku to make this knockabout kaiju farce.
A summit of the G8 member nations is held at Lake Tōya in Hokkaido to
discuss climate change. Japanese tabloid journalists Sumire and Sanpei are
sceptical that this summit will achieve anything more than the previous
thirty-plus summits. Investigating a strange sound in the neighbouring
woods, they stumble across a shrine at which a couple of dozen villagers
chant and dance in prayer to Take-Majin. The wooden carvings on the lintel
of the shrine prefigure the battle of giants that will end the film.
In nearby Sapporo, a falling object releases a giant monster with a scaly
body and a head that looks like a spiky UFO wearing deely-bopper antennae.
It quickly ruins the city and heads towards Lake Tōya. The Japanese chiefs
of staff are keen to move the world leaders out for their own safety, but
each agrees to stay and face down the monster for a variety of
self-serving reasons. The summit meeting room is redesignated the
headquarters of the G8 Space Monster Task Force. The press are told that
the leaders of the G8 nations will work together to spearhead the fight
against the monster, although notably no specific details are given. A
little boy who has improbably found his way into the meeting room suggests
naming the creature Guilala, and is quickly escorted out.
It's quickly discovered that the object Guilala arrived on was no
meteorite but was in fact a Chinese Mars probe. A scientist analysing the
debris suggests that Guilala has grown from some kind of spore that
attached itself to the probe, its sudden growth fuelled by the energy of
the impact. It’s likely to seek out sources of more energy to sustain
itself. Sure enough, Guilala attacks a power plant at Noboribetsu.
Interviewed on TV, several pop culture pundits give their opinions on the
situation, while stallholders on the streets of Noboribetsu do a brisk
trade in Guilala-themed merchandise.
Japan’s leading geologists create a build-up of magma under an active
volcano to lure Guilala, then the JSDF attack it with their largest
missile, which it promptly swallows. Plans by the Italian, Russian and
German leaders to trap, poison or gas Guilala also fail. The British Prime
Minister suggests destroying Guilala’s mind with a brainwashing device
that resembles an enormous set of headphones, but this only drives Guilala
into another furious rampage.
Sumire and Sanpei have been ordered by their editor to ignore the summit
and get the scoop on Guilala, but JSDF roadblocks have prevented them from
getting anywhere near the action. However, Sumire remembers having seen a
carving that looked like Guilala at the shrine, so the two journalists
return there. The priest of the shrine shows them an ancient scroll that
predicts the coming of Guilala and its defeat by Take-Majin, the guardian
of the lake. Take-Majin is represented by a small statue on the altar of a
squatting, many-armed figure holding an umbrella and a fire extinguisher.
Enchanted by the villagers’ simplistic way of life, Sumire joins them in
their worship of Take-Majin and persuades Sanpei to stay as well.
The Japanese Prime Minister (a caricature of Abe Shinzō) has had to leave
the summit because of bowel trouble and his place has been taken by his
predecessor (a caricature of Abe’s predecessor, Koizumi Junichirō). He’s
already shocked some of the world leaders and aroused suspicions by
suggesting the use of nuclear weapons against Guilala. He now reveals
himself to be a foreign dictator in disguise (clearly Kim Jong Il,
although the script dances around specifying who he is and which
Korean-speaking “North” country he could possibly be the ruler of); the
translators at the summit are all his armed infiltrators. He takes the
leaders hostage and announces his plan to test a low-yield atomic warhead
on Guilala. The French President isn’t among the hostages – he slipped
away earlier to seduce his designated translator, and she’s told him about
the plot. He now re-enters the meeting room wearing only a towel,
distracting the translators and allowing Japanese soldiers to take control
of the room. However, he’s too late to prevent the launch of the North
Korean missile. The scientist who was consulted about Guilala earlier
suggests that a nuclear missile strike might only spread its spores around
the world.
Just as the missile is about to hit Guilala, Take-Majin materialises in
front of it. He’s an eight-armed humanoid figure wearing golden armour
with a flower-shaped helmet.
(Sadly, the umbrella and fire extinguisher are not in evidence. Six of the
arms are fixed to a kind of back-plate that disappears once he starts
fighting Guilala. The name Take-Majin is undoubtedly a riff on
Daimajin. “Take” means “bamboo” and Take-Majin’s helmet could plausibly be meant
to look like a bamboo flower.)
The missile lands between Take-Majin’s buttocks and disappears inside him,
exploding harmlessly. A prolonged fight ensues, with Take-Majin’s
worshippers cheering from the sidelines and the dignitaries and soldiers
at the G8 summit watching the proceedings on a screen. Take-Majin
eventually decapitates Guilala, causing him to explode, and dematerialises
once more. Kim Jong Il has managed to escape while everyone’s attention
was on the fight, but the world leaders decide to celebrate anyway with a
visit to one of Lake Tōya’s famous hot spas.
Where Big Man Japan was open to interpretation and even, dare I say it,
sophisticated, Monster X Strikes Back is obvious and crude. There are
some clear similarities with World Sinks – the two movies have several
actors in common, notably those playing the American, Russian and North Korean
heads of state; there’s the surprise reveal of Kim Jong Il as a punchline; and
the focus of the humour is more on the characters than on the special effects
scenes. Monster X bolsters its effects budget by reusing the scenes of
Guilala’s attacks from the 1967 film, which may inspire laughter but weren’t
made with it in mind, although the new scenes – achieved with good
old-fashioned costumes and props, mind you – were obviously meant to be funny.
Probably the funniest moment in the movie for kaiju fans is the
Gamera-spoofing bit where a random kid pops up in the briefing room and tells
everyone what the monster should be called.
The use of the “foreign” characters in Monster X, at least as far as I
can tell, differs from that in World Sinks. World Sinks seems to
be concerned with xenophobia as a theme, as once-powerful people are forced to
abase themselves in the hope of winning favour with a Japanese people who are
at once happy to exploit their guests and suspicious of them. Monster X
only seems interested in playing with national stereotypes – the bland British
leader who goes along with whatever the American leader says, the devious
Russian leader, the food-obsessed Italian leader, the French leader who beds
his translator because it’s simply what his people would expect of him. The
only impersonations as such are those of the then-current and previous
Japanese Prime Ministers, and credit where it’s due, they’re on the nose. I
don’t think the script attempts any deeper political commentary than that. The
parody version of the liberal Koizumi Junichirō is explicitly an impostor and
not the real politician, so I don’t think there’s any statement intended in
the reveal that he’s Kim Jong Il in disguise. There’s certainly no mention
made of the conservative Abe Shinzō’s repeated denials of Japan’s war crimes
(60 years after the fact and 20 years after the Emperor started apologising
for them...), but who knows, perhaps it’s significant that the parody version
is sidelined for much of the film because he’s literally full of shit.
And then, in 2009, NHK television broadcast the 20-minute skit
Geharha: The Dark- and Long-Haired Monster. Fun fact: the writer, Miura
Jun, was one of the pundits who appeared in the “talking heads” scene in
Monster X Strikes Back.
A fishing boat in Japanese waters is attacked by a vast creature with
glowing eyes. Hideo, a journalist, watches a TV news report about the
boat’s recovery that shows enormous strands of greasy black hair hanging
off the hull. The one surviving sailor has been taken to hospital – he’s
gone completely bald and is raving about hair. The press turn to an
official for answers, but he seems to be obsessed with kaiju and yōkai and
offers a selection of supernatural explanations. Up in the mountains,
Hideo finds a shrine to Geharha, possibly a local lake monster that has
been disturbed.
The public are evacuated and the tanks sent in as Geharha makes landfall
and heads into the nearest city. It’s a four-limbed but ambiguously shaped
creature covered all over in long, dark hair. The thick hair protects it
from conventional artillery fire, and the military are forced to retreat
when Geharha starts to release choking fumes (some kind of toxic gas, or
just smoke from its burning hair?). In despair, the JSDF welcome the
appearance of a brash American military contractor who offers them the
blueprints for a “gas vortex device”, codenamed Fujin (“Wind God”).
Immediately built and deployed, Fujin is a rotary fan as high as a tower
block, mounted on a flatbed truck. In addition to causing substantial
property damage, Fujin disperses the foul fumes and blows the hair away
from Geharha’s face to reveal its weak spot – a receding hairline. Several
direct missile strikes on Geharha’s exposed forehead drive it back and it
crawls away to its mountain lake where it tumbles in, possibly dead. Amid
the celebrations, the Defence Minister strikes a note of caution, saying
that pollution and climate change could summon up another Geharha. The
priest at Geharha’s mountain shrine muses that humans were the real
monsters all along, while Hideo suggests that Geharha was just as much a
victim.
Just as the END caption appears, a cheap-looking flying saucer bursts
through the screen and retrieves Geharha from the lake. The alien pilots
broadcast a message to the world: surrender or they will set Geharha loose
again. There then follows a trailer for an even more spectacular, more
apocalyptic and more clichéd sequel.
Geharha is a checklist of kaiju eiga tropes: the opening scene of a
boat under attack, the deranged survivor, the mysticism, the fantasy
superweapon, the trite messages tacked onto the denouement. It’s purely
concerned with sending up the kaiju genre, and it does it with precision and
obvious love. On top of this, it features a classic motif of Japanese horror
fiction in Geharha’s hair. The international boom in J-Horror cinema, which
was subsiding by this point, had given the world plenty of examples of
vengeful ghosts with long, dark hair, notably in the Ringu (1998) and
Ju-On (2002) cinematic franchises. In a less prominent example,
Exte (2007), the victims are actually killed by haunted hair
extensions. But this wasn’t a recent thing – the anthology film
Kwaidan (1964), based on folk stories transcribed by Lafcadio Hearn at
the turn of the 20th century, included the tale of an unfaithful husband being
attacked by a disembodied head of hair.
Geharha lands all its jokes, boasts some surprisingly good special
effects and doesn’t outstay its welcome. They say brevity is the soul of wit,
and at a trim 20 minutes, Geharha illustrates that point very well.
Gamera the Brave (2006) Kadokawa Herald Pictures, Inc. Director:
Tasaki Ryuta, Kaneko Isao (special effects) Also known as: The Japanese
title seems to suggest “the brave” doesn’t refer to Gamera at all, but rather
the child characters. Perhaps a colon in the Anglo title would have helped.
Still, Gamera the Brave is what we’ve got.
In 2002, Tokuma Shoten sold their interest in Daiei Film to a rival publishing
company, Kadokawa Shoten. Kadokawa’s new film-making subsidiary went through a
few mergers and name changes over the years – during the year in which this
film was released, it was called Kadokawa Herald Pictures following the parent
company’s acquisition of Nippon Herald Films. With kaiju anniversary
celebrations in the air, Kadokawa decided to mark Gamera’s 40th birthday (in
2005) with a new film, although the release ended up being delayed until the
following year. They dusted off their Daiei assets, found an unused draft
storyline for what had become
Gamera: The Guardian of the Universe
(1995) and handed it to scriptwriter Tatsui Yukari and director Tasaki Ryuta,
who used it as the basis for a child-friendly story more in keeping with the
Gamera movies of old.
In 1973, the coastal city of Shima in Mie Prefecture is the site of a
nocturnal battle between Gamera and a swarm of Gyaos. (Fans will recognise
the giant turtle and the wedge-headed pterosaur-like creatures
immediately; everyone else will have to wait 15 minutes for one of the
characters to fill in the backstory.) Outnumbered and on the defensive,
Gamera blows himself up, destroying the Gyaos at the cost of his own life.
The people of Shima rejoice, except for solemn little Aizawa Kosuke.
In 2006, Kosuke is the chef and manager of a diner, with a son of his own,
Toru. It’s the first summer since his wife died in a car accident. As they
visit the Aizawa family shrine, Kosuke tells Toru his mother is watching
over him, but the practically minded Toru believes his mother is simply
dead. Walking back to town, Toru sees a flash of red light coming from the
nearby island where Gamera died 33 years earlier.
A news report announces that, after years of funding cuts, the government
has finally disbanded the special council that was formed to respond to
giant monster attacks after the 1973 incident. The JSDF will be authorised
to handle such matters, should any arise. The news also reports the
unexplained disappearance of a small ship, the latest in a series.
Toru’s neighbour, an older girl called Mai, is a good friend to him. Her
father owns a pearl shop which has done great business since local divers
discovered a trove of bright red pearls in the water around the island
after Gamera’s demise in 1973. The pearls are considered lucky; Mai’s due
to have heart surgery the next week, and he plans to give her the last one
for good luck.
When he sees the red light again and swims out to the island, Toru finds
an egg resting on a glowing red stone the size of his hand. A turtle
hatches out of the egg. Toru takes the turtle and the stone home with him.
He decides to name the turtle Toto, which is what his mother used to call
him. Knowing his father has banned pets from the diner for hygiene
reasons, Toru tries to keep Toto a secret, but ends up letting Mai and his
friends Ishimaru and Katsuya in on it. Toto grows quickly and soon
develops the abilities to fly and to belch fire. Mai tells Toru what she
knows about Gamera and suggests Toto might be related to him. Unable to
keep Toto hidden when he’s more than a metre across, Toru enlists his
friends’ help to relocate Toto to an old fisherman’s hut one night.
Despite the evidence, he’s still unwilling to accept that Toto might be a
new Gamera. After all, Gamera was a kaiju, and kaiju fight and die, and
Toru doesn’t want his friend Toto to die.
The next day, Toru overhears a conversation between Mai and her parents
and learns that she’s going to be hospitalised the next day for a
potentially life-threatening operation. He gives her Toto’s red stone for
good luck. Later that day, he goes to the hut but finds that Toto isn’t
there any more.
Shima is suddenly attacked by an enormous, spiny, reptilian creature
nearly 100 metres long. It demolishes the local lighthouse and starts
hunting and eating the citizens. Toru and his friends are saved in the
nick of time by the appearance of a turtle the size of a truck, now
walking upright and with small tusks, that barges the creature aside.
Kosuke recognises the giant turtle as Gamera, but Toru recognises it as
Toto. Toto and the creature fight their way onto the Shima Pearl Bridge
(a.k.a. Shima Ohashi, a then-new road bridge and tourist attraction). The
creature is unable to reach Toto through the cage of the bridge, but stabs
at him with a long, purple, sharply pointed tongue. Toto breathes fire
into the creature’s mouth and it falls into the river. Before Toru can
intervene, a military detachment arrives on the bridge and takes Toto away
on a flatbed truck – alerted by reports of the attack on Shima, the
government has desperately turned to their former kaiju experts to find a
solution.
Professor Amayima, at the Nagoya University of Science, has spent years
working with the disbanded kaiju response council. He’s bought up the red
pearls that were found in Shima and extracted from them an energy source
that’s vital to Gamera, and has synthesised a liquid form of it in large
quantities. The government hopes to force Toto’s growth by injecting him
with the liquid energy, so that he can continue to fight the carnivorous
monster which they’ve dubbed Zedus.
At an evacuee centre, Kosuke gets a phone call from the hospital in Nagoya
and passes it to Toru. Mai’s surgery has been successful and she’s
semi-conscious, but she’s clutching the red stone and keeps muttering
about Toto. Toru rounds up his two other friends and they head into
Nagoya. Zedus also appears in Nagoya, demolishing the university facility
in which Toto is being held and smashing a path towards the city centre.
Toto erupts from the wreckage and engages Zedus in battle.
Toru, Ishimaru and Katsuya look for Mai at the hospital but find it
deserted; in fact, everyone’s been evacuated from the hospital to a
shopping mall further away from the kaiju fight. Kosuke catches up with
Toru at the hospital and is angry at him for putting himself in danger,
but Toru insists that he must help Toto. Restrained by concerned nurses,
Mai is prevented from getting up to take the red stone to Toto, but
another child agrees to take it from her. Through the streets of Nagoya,
as people stampede away from the destruction, a series of children relays
the stone in the opposite direction, working together with some kind of
unspoken but shared understanding. The stone finds its way into Toru’s
hands and Kosuke helps him to get it to Toto, who’s been thrown into an
office block by Zedus. As Zedus attacks Toto from outside the building,
Toru explains that he’s doing this so that Toto will live, not
self-destruct like the previous Gamera, and throws the stone into Toto’s
mouth. Restored to the peak of his power, rockets and all, Toto knocks
Zedus off the building and destroys him with a huge fireball.
The government wants to recapture the exhausted Toto, but this time
they’re prevented from sending soldiers in to collect him by dozens of
children who form a wall in front of him. Accepting at last that his
friend Toto is Gamera, Toru urges him to escape and waves him off.
You can just about see the common ancestry between Gamera the Brave and
Gamera: The Guardian of the Universe. A young protagonist has a special
connection to Gamera through a mysterious, glowing stone; as Gamera confronts
his kaiju opponent in a climactic fight, the protagonist insists on rushing
into the battleground with the stone to offer moral and supernatural support.
This is, however, a very different but equally well executed development of
that basic premise. One major difference is that here, the Japanese
authorities don’t treat Gamera as a threat but are already aware of him from
past encounters and want to exploit him in the present crisis. We only see
that part of the story glancingly, when it intrudes on Toru’s world. The
government official chasing Gamera is depicted as self-important,
over-demanding and short-sighted in his decision-making – he’s not meant to be
our hero. He’s oblivious to the relationship between Gamera and Toru, but
that’s the real story as far as this film is concerned.
Although Gamera the Brave thankfully refrains from assaulting us with
the “Gamera March”, it is very much a return to the Shōwa era idea of Gamera
as a friend to children. The relay race of children in Nagoya getting the
stone to Toru is an uplifting scene, although no explanation is offered. I
think the implication is that they all instinctively want to help Gamera and
somehow know where to go and what to do to achieve that, but that would be a
bit weak and schmaltzy. The alternative, I suppose, is that Gamera’s
telepathically directing them somehow, which seems a bit too sinister for this
film.
It feels like quite a sharp turn after an hour and a quarter with very little
schmaltz in it. The film deals honestly with Toru’s bereavement, as he
initially refuses to engage with it then displaces his feelings onto
Gamera/Toto as a support animal while his father, whose own emotional struggle
is both obvious and largely hidden from us, tries to keep an eye on his son
and put on a brave face for his customers. None of this ever comes across as
maudlin or melodramatic. Gamera the Brave is a surprisingly effective –
and affecting – tale of a child coming to terms with mortality, loss and
grief. Gamera/Toto, as the emblem of hope and new life that Toru nurtures, and
Zedus, a never-explained source of sudden and arbitrary death, are simple but
potent symbols of the forces at work in Toru’s psyche as he grapples with his
mother’s passing and the possibility that his friend Mai might die in
hospital. The principal actors Tomioka Ryō (Toru), Tsuda Kanji (Kosuke) and
Kaho (Mai) all do a tremendous job in bringing this story to life.
Supporting this are some fine special effects, with an accomplished blend of
costumes, digital compositing, mattes and miniatures. There are some novelties
in the monster fight scenes – the Shima Pearl Bridge is used well in the first
confrontation between Gamera and Zedus, while the final showdown includes an
athletic Zedus somersaulting off one building to catapult Gamera, who’s been
clinging to his tail, into another building. The cinematography’s lovely too –
the transition from 1973 to 2006 as Kosuke stares out across the bay is a
standout moment.
This is a little gem of a kaiju movie that I think is too easily overshadowed
by Kaneko’s 1990s Gamera trilogy, which tends to get all the attention from
kaiju fans who prefer their movies to be brash, edgy or both. It meets the
brief of simultaneously taking Gamera back to basics and bringing him into the
21st century. It’s a shame this is (at time of writing) the last full-length
Gamera film, but it’s a high note to go out on.
Godzilla Final Wars (2004) Toho Studios / CP International / Zazou
Productions / Napalm Films Director: Kitamura Ryūhei, Asada Eiichi
(special effects)
For Godzilla’s 50th birthday, Toho organised a co-production with what might
still be the largest budget of any Japanese kaiju eiga – an estimated 1.9
billion yen – including location filming in Australia and America, a dozen
returning monsters, extensive CGI effects and a soundtrack by prog-rock
pretentissimo Keith Emerson. They surely can’t have hoped to recoup that
money, but they must have expected there to be some hype among cinemagoers.
Yet, even with a limited release in cinemas outside Japan,
Godzilla Final Wars made no more in ticket sales than
Godzilla vs Megaguirus
(2000) had. It’s the only Millennium series Godzilla movie to make a gross
financial loss, and a substantial one at that.
This isn’t to say that Final Wars killed the Millennium series. Toho
were already planning to rest Godzilla by this point – the 50th anniversary
celebration was just a bonus. A very expensive bonus.
This film features a lot of callbacks to earlier Toho tokusatsu films.
The synopsis that follows will include frequent pauses to note those
callbacks, which readers will hopefully find helpful rather than confusing.
Two strange phenomena have characterised the second half of the 20th
century. The first is the widespread appearance of daikaiju, in the face
of which humanity has put aside all international differences and come
together under the protection of the Earth Defense Force (EDF). (An
indulgent selection of clips from old Toho movies illustrates the emergent
threat of the kaiju.) The other is the discovery of mutants among the
human population. They’re differentiated from regular people by their
superhuman athleticism and reflexes. (In other words, don’t expect wings
or laser eyes or any of that.) The EDF has formed an elite battalion of
these mutants, called M Organisation.
(We do see some of M Organisation’s soldiers fighting daikaiju in person,
but still, you’ve got to wonder whether the EDF’s gunships might really be
doing the heavy lifting and the mutants might possibly be used to counter
more... human-scale threats. Just how peaceful is this world of global
co-operation? Judging by appearances, it looks very authoritarian.
But more on that later.)
The EDF employs a small fleet of gunships that look like hovering
submarines. One of these, the Gotengo (which can be distinguished
from the others by the large drill bit on its nose), buries Godzilla under
a landslide in Antarctica in 2004, leaving him alive but frozen. An
unspecified number of years later, the gunner on that mission has become
the captain of the Gotengo. Captain Douglas Gordon is fending off
an attack from Manda, a golden sea serpent, at the bottom of the Atlantic.
(Manda debuted in the film Atragon (1963), as did the
Gotengo.) Gordon shakes off Manda by ordering his crew to dive
deeper, close to a volcanic vent, and succeeds in killing the monster, but
the Gotengo is badly damaged. The head of the EDF, Commander
Namikawa, reprimands Gordon for his recklessness and orders him to report
to base for a court martial.
At M Organisation headquarters, Ensign Ōzaki Shinichi is ordered to report
to his commanding officer. Ōzaki, who is considered weak by his peers
because of his compassion, is assigned to act as bodyguard for Otonashi
Miyuki, a biologist, while she examines an unusual kaiju specimen that’s
being held in the hangar-like Defence Force Museum. Calcified and more
than 12,000 years old, it was dredged up near Hokkaido. The museum staff
have already discovered that it was a cyborg and that its organic
components included M-base in the DNA, a fifth genetic base that’s only
previously been found in the human mutants. In an impromptu psychic
vision, Mothra’s envoys the Shobijin reveal to Ōzaki and Otonashi that the
inert daikaiju is the evil Gigan, and gift Ōzaki a cross-shaped amulet.
(Viewers familiar with Gigan will probably have recognised him immediately
from his shape, even under that rock cladding. He was introduced in
Godzilla vs Gigan
(1972) and last seen in
Godzilla vs Megalon
(1973). The Shobijin are played by the same actresses as in
Godzilla: Tokyo SOS
(2003) and are dressed much the same, but now have bob haircuts.)
In the skies over New York, an aircraft carrying Daigo Naotarō, the
Secretary-General of the United Nations (which apparently still exists,
although Daigo seems to be something more like a celebrity figurehead than
a political or diplomatic leader) is destroyed by Rodan. Simultaneously,
other kaiju attacks are reported including Anguirus in Shanghai, King
Caesar in Okinawa and Kamacuras in Paris. The EDF scrambles its gunships
to contain the beasts. Other kaiju that we see attacking cities around the
world are: a CGI iguana-monster in Sydney that looks almost exactly like
the 1998 Tri-Star Godzilla, but not quite exactly enough to infringe copyright; Kumonga in Arizona;
and Ebirah at the “Tōkai Petrochemical Complex”. Meanwhile, an old man and
his grandson who are out hunting in the woods near Mt Fuji stumble across
a timid Minilla.
(Rodan, the pterosaur, debuted in
his own film
in 1956 and was last seen in
Godzilla vs Mechagodzilla II
(1993). Anguirus was a fixture of the Shōwa era Godzilla series and was
last seen in
Godzilla vs Mechagodzilla
(1974). King Caesar, a bipedal lion-dog-faced guardian creature, made his
only previous appearance in Godzilla vs Mechagodzilla. Kamacuras
and Kumonga, a giant mutated mantis and spider respectively, date back to
Son of Godzilla
(1967). So does Minilla, the titular son of Godzilla. He’s as round-faced
here as he’s ever been, and he gurgles instead of making “wag-wa” noises –
he actually sounds a lot like Mr Blobby. As in
All Monsters Attack
(1969), he has the ability to change his size depending on whether he’s
interacting with human characters or Godzilla. Ebirah is a lobster kaiju
last seen in
Ebirah, Horror of the Deep
(1966). Toho named – and trademarked! – the creature that appears in
Sydney as “Zilla”, a direct response to an American kaiju that, according
to the producer of Final Wars, “took the God out of Godzilla”.
Ouch.)
A squad of mutants is sent in to fight Ebirah with bazooka-like phaser
weapons. Just as they succeed in bringing Ebirah down, all the daikaiju
around the world dematerialise, gathered up by UFOs that converge on a
spherical mothership above the EDF HQ in Tokyo. Secretary-General Daigo is
transported down to explain that the occupants of the mothership, who
rescued him from his plane, come in peace. He is beamed back up along with
Commander Namikawa and a senior M Organisation officer, and they’re met by
the leader of the aliens, apparently a bald-headed middle-aged man, and
his younger deputy. The leader suggests that the humans, who would find
the true name hard to pronounce, refer to his homeworld as Planet X and
his people as Xiliens. The Xiliens have hoovered up all the daikaiju as a
show of goodwill, and have come to Earth to warn humanity that in less
than a year and a half, a small, fiery world called Gorath will collide
with Earth. They suggest the humans devote their attention and their
military resources to that problem.
(Invasion of Astro-Monster
(1965) also featured a group of aliens from Planet X with dubious motives.
The Xiliens seen here, like those Xiliens, favour black clothing and
narrow black visors, although they don’t cover their heads and they’re
quick to take the visors off. The uniform they wear here includes black
leather trenchcoats, still quite trendy one year after the end of the
original Matrix trilogy (1999-2003). Their story about the rogue
planet Gorath, meanwhile, is lifted from the sci-fi adventure film
Gorath (1962).)
In a press conference, Daigo proclaims the dawning of a new age of
interplanetary co-operation and the replacement of the United Nations with
the “Space Nations”. The world is seized by “X” mania. But Ōzaki remains
sceptical – the timing of it all, just when the EDF has got its hands on
Gigan, is suspicious. And Otonashi’s journalist sister, Anna, who
interviewed Daigo before his plane accident, has noticed that in more
recent footage he doesn’t blink; she later catches him out in a lie about
his beloved pet dog. The final proof comes when Daigo is attacked with a
knife by a would-be assassin – Otonashi is able to collect and analyse
some of the Secretary-General’s blood and discovers that he isn’t human.
When Ōzaki goes to Commander Namikawa with the intention of revealing
this, he quickly realises she too has been replaced by the Xiliens. What’s
more, the EDF’s chief scientist has noticed that all the images of Gorath
taken from Earth look identical, suggesting that it’s just a shabby
projection and not a real threat at all.
The impostors are killed and the alien deception is exposed on live
television. The Xiliens are, it turns out, thin silvery humanoids wearing
organic outer skins to disguise themselves as humans. The Xilien leader
was hoping to take over the planet peacefully by stealth; his deputy now
shoots him and takes control. He’s able to exert some kind of power over M
Organisation’s mutants which prevents them attacking him; only Ōzaki is
unaffected, and he’s unable to beat the Xilien on his own. The new alien
leader leaves to begin a more direct takeover of Earth using his menagerie
of captured daikaiju. Ōzaki, the Otonashi sisters and a crew of loyal EDF
officers go on the run, pursued by mind-controlled mutants, with the man
they hope can save the Earth – Captain Gordon, whom Ōzaki has released
from the brig where he was waiting to be sentenced after his court
martial.
Gordon retakes control of the Gotengo, which has been repaired, and
goes to Antarctica to release Godzilla, the one force that can threaten
the Xiliens. He dubs this mission “Operation Final War”. Godzilla clearly
bears a grudge against the Gotengo and is easily led across the
globe towards the Xiliens’ mothership, fighting and defeating rogue
daikaiju along the way. His first opponent is Gigan, who’s been revived
and sent in pursuit of the Gotengo (and this time, he
does fire laser beams from his red visor). Godzilla soon blasts his
head off, much to the Xilien leader’s dismay. In Sydney, he dispatches
Zilla even more quickly. In New Guinea, he is only briefly stalled by
Kumonga. Making landfall in Japan, he tackles first Kamacuras, then
Anguirus, Rodan and King Caesar simultaneously. The Gotengo reaches
the Xilien mothership and drills its way in while Godzilla thrashes
Hedorah (last seen
in 1971) and Ebirah in Tokyo Bay. Gordon, his first officer, Ōzaki and Otonashi
are taken prisoner by the Xilien leader, who reveals that the Xiliens
intend to farm humanity for their delicious mitochondria.
In the ruins of central Tokyo, Godzilla faces his ultimate foe, Monster X,
who’s just arrived inside a meteor. Monster X is a bulky, heavily armoured
biped, although as we’ll shortly discover, that armour’s hiding something.
Sent by the Shobijin, Mothra arrives to help but is pitted against an
upgraded Gigan. (That was fast work, recovering Gigan from the South Pole,
repairing him and giving him a makeover.) The new Gigan looks just like
the old Gigan except that he has bifurcated chainsaws instead of metal
hooks for forearms. He can also now fire razor-edged discs from his chest.
Mothra dodges these and they circle back and decapitate Gigan again.
On the mothership, the Xilien leader tells Ōzaki that his people evolved
from something like the mutants, and that he and Ōzaki are both rare
super-mutants called “Keizers”. This is why Ōzaki was able to resist being
controlled earlier. This time, he nearly kills the other humans while
under the leader’s control, but Otonashi uses the Shobijin’s amulet to
bring him back to his senses. A fight breaks out in the control room,
during which the real Daigo, Namikawa and the senior M Organisation
officer enter the bridge and come to our heroes’ aid, having been kept
alive and apparently broken free in the confusion. Ōzaki and the Xilien
leader fight hand to hand to the death while the others escape back to the
Gotengo. Ōzaki ultimately wins, but as the Xilien leader dies, the
mothership begins to self-destruct and Ōzaki barely joins the others
aboard the Gotengo.
As Godzilla fights him to a standstill, Monster X sheds his armour to
reveal that he’s really the winged, three-headed daikaiju Ghidorah. (Least
surprising reveal ever. The monster puppet of many Shōwa era alien
invaders, Ghidorah was last seen playing a very different role in
GMK
three movies ago. He looks more of a dull metallic colour than his usual
golden-yellow; his necks are a bit stumpier, his horns are more pronounced
and his eyes glow red.) Ghidorah is able to use the energy beams from his
mouths to levitate Godzilla and smack him around, then bites into him and
starts to drain his vitality. Ōzaki somehow channels his super-mutant
energy through the Gotengo’s weapons systems and gives Godzilla the
boost he needs to fight back. In short order, Godzilla blasts off two of
Ghidorah’s heads, throws him into orbit and incinerates him. He then turns
on the Gotengo, apparently still bent on settling his grudge
against the gunship. At that moment, Minilla appears on the scene, having
directed the hunter and his grandson to drive him into central Tokyo. He
persuades Godzilla to back down and the two of them lope off into the
sunset. Ōzaki remarks that it’s not the end, but the start of a new war,
although what he means by that is never explained.
With celebratory anniversary episodes of media franchises – and the bigger the
number, the more so, although I’m struggling to think of more than a handful
that have made it as far as 50 years – the point isn’t to produce an exemplar
of the series. It’s nice if that happens, but the real point is for the fans
and the creators to look back and wallow in nostalgia. It’s more about
iconography than substance. Hey, look, it’s this thing again. Remember that
thing? Ha ha, we repeated the other thing. What made the franchise successful
or interesting in the first place is hollowed out and presented as the gift
shop souvenir version of itself.
Final Wars takes that to an extreme. There’s no suggestion here that
the daikaiju might symbolise anything or offer any sort of comment on current
affairs, unless it’s to whale on the Tri-Star
Godzilla
(1998) once again. They only exist to fight each other for our amusement, and
they do precious little of that. Godzilla and his sparring partners get scant
screentime, with most of the fight scenes – and admittedly there are a lot of
them to get through – wrapped up in moments. All that money spent on new
costumes and CGI models for a dozen old monsters, and they’re barely even
there. I think Hedorah’s on screen for a total of 18 seconds. The film is far
more interested in showing us scenes of humans (and humanoid aliens) fighting
each other, posturing and looking butch while they drive motorbikes and flying
submarines. (Ha, I nearly said the film was “more invested in its characters”!
What an idea. The nearest anyone gets to character development is the
revelation that they own a dog, and even that’s only in there for a plot
reason.)
When the Godzilla movies of the 1970s were emptied of deeper meaning and
reduced to a more superficial formula, they at least had camp appeal to fall
back on. There’s some camp business here – Matsuoka Masahiro as Ōzaki and
Kitamura Kazuki as the young Xilien leader are so arch they’re parabolic – but
on the whole, Final Wars
isn’t trying hard enough to justify being labelled as camp. What it seems to
be aiming for is a kind of generic Hollywood brand of macho nihilism, and it’s
quite lazy about it. It’s a rolling parade of explosions, tumbling vehicles,
eye-rolling, grimacing and casual sexism with moments of outright misogyny,
punctuated by classic Toho references that go nowhere, while a hyperactive
dance/rock soundtrack rattles away underneath it all.
I wouldn’t say it takes itself entirely seriously. Exhibit A for the defence
is the scene of a television talk show during the “X” craze, in which a
panellist declares that it’s the dream of scientists everywhere to fight full
contact with an alien. Exhibit B is the moment during the climactic bust-up
when Ōzaki repeatedly punches the Xilien leader while, on a screen behind
them, we can see an identically framed shot of Godzilla punching Monster X;
this is the closest this film comes to offering anything that could be
described as art. Exhibit C is the brief scene of a child in Canada playing
with an army of kaiju action figures, which almost feels like a comment on
Final Wars itself – in the course of its two long hours, the movie
conveys all the narrative logic and sophistication of that child. Still, the
overall tone of Final Wars is a humourless one.
In support of that is the washed-out cinematography. There’s a blue theme for
scenes aboard the Gotengo and a yellow interior for the Xilien
mothership, but everything else just looks grey. For a world that’s embraced
international peace and harmony, it doesn’t look all that appealing. It’s more
like a vision of Soviet-era futurism. Throughout the movie, Captain Gordon
looks like he’s cosplaying a beefed-up version of Joseph Stalin. In fact, it
looks a lot like a dry run of Iron Sky (2012), the crowd-sourced sci-fi
comedy film about Nazis on the Moon, but with less self-awareness. And, well,
maybe this speculative vision is fair enough. If the world is in a constant
state of emergency because of all those daikaiju, and the diplomatic authority
of the UN has yielded to the military authority of the EDF, maybe this is just
what it would look like. Perhaps this is a more honest take than the more
wholesome, photogenic heroism of G-Force (1989-95) or the JXSDF (2002-03).
Here's what I think might have happened behind the scenes, and bear in mind
this is purely speculation on my part. IMDb credits Mimura Wataru and Tomiyama
Shōgo with developing the storyline for Final Wars. Tomiyama was the
executive producer of every Toho kaiju movie from
Yamato Takeru
(1994) onward, including this one; Mimura had worked on the scripts for
Yamato Takeru,
Godzilla vs Mechagodzilla II
(1993) and three previous Millennium series Godzilla films. I imagine they
came up with the idea of marking Godzilla’s 50th anniversary with something
like
Destroy All Monsters
(1968) but bigger, drawing heavily on the tokusatsu movies of their youth for
inspiration. (There is a definite lean in Final Wars towards
commemorating the Shōwa era, and I think that’s significant. Barring Zilla,
and we all know why that’s there, the daikaiju are exclusively Shōwa era
veterans. Those creations that were original to the Heisei and Millennium
series do get a nod, but only glancingly, in the opening montage of clips and
in the toys scattered on that Canadian child’s floor.)
As the actual scriptwriters, IMDb credits the director, Kitamura Ryūhei, and
Kiriyama Isao, who has collaborated with Kitamura on several of his films.
Nothing in their resumés indicates any history with kaiju eiga, or with any
cinematic genre other than hyperkinetic action thrillers. They’d become
international big shots with hi-octane flicks like Versus (2000) and
Azumi (2003). I suspect they were brought in to make Godzilla’s
birthday movie as saleable as possible to the international audience that had
responded so well to sci-fi films like The Matrix (1999) – the
Wachowskis’ breakthrough movie is specifically referenced in the Xiliens’
trenchcoats and a couple of “bullet time” shots in the fight scenes. I think
Isao and Kitamura took the shell of what Tomiyama and Mimura had plotted out
and used it as a frame on which to hang the gung-ho Hollywood-style martial
arts explosionbuster they really wanted to make.
At some point, someone must have noticed that the plotline about superhuman
mutants offered a link to the hugely successful Marvel comics spinoff
X-Men (2000) and its 2003 sequel, and that that in turn resonated with
the presence in Toho’s back catalogue of a species of aliens from Planet X, in
Invasion of Astro-Monster. Maybe it was baked into the original storyline, maybe it was added into a
later draft. The Xiliens we see here are a kind of amalgam of several Shōwa
era alien invaders. They have more in common with the aliens from the nebula
next door in Godzilla vs Gigan – using specific humans as disguises,
actually sort of insectoid in appearance, plus of course they control Gigan.
The parallels with Destroy All Monsters, meanwhile, might make us
expect the Kilaaks to turn up. It’s plausible that this movie’s villains
weren’t originally intended to be the Xiliens. Apart from their deceptive
offer of help to humanity and their penchant for Matrix-friendly
clothing, they don’t share many of the characteristics of the original
visitors from Planet X.
There are further Shōwa era reprises in the casting. Mizuno Kumi, who made a
recent comeback in
Godzilla Against Mechagodzilla
(2002), appears as the head of the EDF, and in a direct callback to the
character she played in Invasion of Astro-Monster, her character here
is called Namikawa. Takarada Akira, playing the UN Secretary-General, also
starred in Invasion of Astro-Monster,
Mothra vs Godzilla
(1964) and the original
Godzilla
(1954). Sahara Kenji is unrecognisable as the EDF’s chief scientist; he’d been
the star of
Rodan
(1956) and
King Kong vs Godzilla
(1962) and had a recurring minor role as a government official in the Heisei
series movies. Representing the more recent film series and cameoing in the
pre-credits scene of the Gotengo burying Godzilla in Antarctic ice are
Nakao Akira and Ueda Kōichi, as the vessel’s original captain and his first
officer; they’d played the Prime Minister and a senior Defence Ministry
official in Godzilla Against Mechagodzilla and
Godzilla: Tokyo SOS, and Nakao had made repeat appearances as the head
of the UN’s anti-Godzilla strike force during the Heisei series.
Stealing most of the scenes he’s in with his sheer physicality is Don Frye,
playing Captain Douglas Gordon. Frye was a mixed martial artist and pro
wrestler who was popular in Japan, so he clearly met the filmmakers’
requirements as far as the fight scenes were concerned. But Frye seems to have
parlayed this opportunity into a switch to an acting career. I note purely as
an aside that, at time of writing, his IMDb listing is longer than Kitamura
Ryūhei’s.
It would have been a shame if this cavalcade of absurdity had been the final
hurrah for Godzilla. There will be more Godzilla movies, but it’ll take a few
blog posts to get to them. For now, let this stand as the last film to feature
a Godzilla portrayed by a stunt actor in a costume. Three cheers for Kitagawa
Tsutomu, the main Millennium Godzilla; Satsuma Kenpachirō, the main Heisei
Godzilla; Nakajima Haruo, the main Shōwa Godzilla; and all the other stunt
actors who stepped into the role when needed.