Pacific Rim

Pacific Rim (2013)
Legendary Pictures / Double Dare You Productions
Director: Guillermo del Toro
Also discussed: Pacific Rim Uprising (2018).


Reminder: This blog contains plot spoilers, possibly in the main body as well as in the plot summary section. Read on at your own risk!


Just when interest in giant monster movies seemed to be on the wane in Japan, it started to pick up again in America. Cloverfield (2008) presented a new take on the genre, the kaiju movie as found footage. There’d been a fashion for “found footage” genre films since the runaway success of The Blair Witch Project (1999); the Norwegian film Troll Hunter (2010) did something similar a couple of years later with the giant creatures of Nordic folklore. Super 8 (2011) took this to the next narrative level, a film about child characters capturing footage of a gigantic alien creature on a handheld camera but presented as a big-budget family movie in the tradition of Steven Spielberg, co-produced by Spielberg and scripted and directed by JJ Abrams, who’d also been responsible for Cloverfield.

While all this was going on, scriptwriter Travis Beacham and director Guillermo del Toro were developing a film that would combine massive, colourful visual spectacle and slambang action with human (melo)drama. Del Toro was probably best known at this point for the Spanish-set dark fantasy Pan’s Labyrinth (2006) and two adaptations of Mike Mignola’s Hellboy comic book series (2004, 2008), and was a fan of Godzilla and Japanese manga. Beacham, who’d previously been working with del Toro on a cancelled project, came up with the idea of a blockbuster pitting giant robots, with two pilots neurally linked to each other, against giant monsters. Beacham conceived of the multiple-piloted mecha as a way of exploring themes of loss and survivor’s guilt; del Toro latched onto the concept as a vehicle for a simple, positive message about people learning to work together to survive. The project was taken up by Legendary Pictures, who’d recently announced that they’d acquired the licence from Toho to make a new Godzilla movie, of which more next time.

This is without a doubt the best remake of Godzilla Against Mechagodzilla (2002) you’ll ever see.

I jest, but the scenes of the Jaegers being airlifted into battle are strangely reminiscent of Mechagodzilla’s 1993 and 2002 film appearances. The similarities end there, though – Pacific Rim is a very slick and clearly expensive film that manages to transcend its pulp aesthetics with some moments of genuine human interest. The writers’ intended themes of dealing with loss and learning to co-operate are evidently there, but it’s also easy to see the intimacy of the Drift as a metaphor for love in various forms. (Well, right up until Stacker Pentecost is required to Drift with Chuck Hansen for plot reasons and the script handwaves away all the technical issues around that.) There’s the sibling love between the Becketts, the parent/child love between the Hansens, Dr Geiszler’s fannish love of the Kaiju, and eventually the romantic love between Raleigh and Mako. This last is clearly indicated but never explicitly spoken – something that sets Pacific Rim apart from the typical Hollywood blockbuster and makes it a little more similar to the Japanese films it’s pastiching.

And that’s the other kind of love that’s on display – del Toro’s love of Japanese pop culture. To the eyes of a hardened fan of kaiju eiga, this film has been made by a director who clearly Gets It. Yes, it’s nice that the characters are a step above baseline cardboard cutouts, but the true purpose of Pacific Rim is to look like a cross between a live action Mobile Suit Gundam (1979) on a massive budget and the Shōwa era Gamera movies if the Daiei special effects team had had access to CGI. (I mean, the Kaiju that kills Yancy Beckett at the start of the film even looks like Guiron (1969) – coincidence?!) Spectacle is what we’re here for, and the film delivers it very well and plenty of it. The Kaiju and Jaegers feel weighty, they have a definite presence, and the design work is eye-catching throughout. There may not be a lot more to Pacific Rim than that – we’re long past the years when kaiju movies can reliably be expected to have something to say about current affairs, and well into the twilight years when the genre largely feeds on itself. But it serves very well as a tribute to its predecessors.

Two things del Toro reportedly wanted to avoid with his movie about huge, destructive pieces of defence hardware were sensationalised scenes of civilian death and any hint of the "military recruitment video” aesthetics that the Transformers movies (2007-present) are so famous for. This may explain why the Jaegers Crimson Typhoon and Cherno Alpha meet such abrupt, unglamorous ends and why the Jaeger/Kaiju battles seem to take place in conveniently deserted cities – both points that might otherwise count against the film. We do at one point see some people in an anti-Kaiju bunker in Hong Kong, which makes some sense of that side of things. I think the only time we see civilians in peril, other than in Mako’s backstory, is in the scene set in 2020 in which Gypsy Danger picks up a fishing vessel in the middle of a fight and shoves it off towards safety – a nice touch. The inner city battles and the use of things like shipping containers as bludgeoning weapons help to sell the scale of the monsters, but it’s always nice to get the human’s-eye view. As far as the lack of militarism goes, it is notable that the Jaeger pilots and ground crew are knocking around in casual clothes and have no rank, but Stacker Pentecost – with his non-military rank of Marshall – does make his first appearance in what appears to be an air force parade jacket with a chest full of medals, and there’s inescapably something of the military academy about the Shatterdome.

Among the cast, I think Idris Elba is the standout as Pentecost, taking what could easily have been a one-note character and giving him some much-needed nuance. At this point in his career, he’d just recently played the god Heimdall in the Marvel movie Thor (2011) and the ship’s captain in Prometheus (2012) and was starring in the long-running TV crime series Luther (2010-19). Rinko Kikuchi, playing Mako, might have been best known at the time for her leading role in the Murakami adaptation Norwegian Wood (2010). British viewers are likely to have spotted Burn Gorman as Dr Gottlieb, not long out of his role as Owen in the Doctor Who spinoff Torchwood (2006-08); and Charlie Hunnam in the leading role as Raleigh Beckett, who had played the title role in a film adaptation of Nicholas Nickleby (2002) shortly after his star turn as teenager Nathan in the original Queer As Folk (1999-2000). Hannibal Chau is a lovely character part for Ron Perlman, who had worn the red make-up and prosthetics in del Toro’s Hellboy films (2004, 2008). But the cheekiest bit of casting must be the computer interface for Gypsy Danger, which is voiced by the same artist as the evil computer in the Portal game series.

Pacific Rim didn’t really need a sequel, but it got one anyway in 2018. Pacific Rim: Uprising has its redeeming features. It does a good job at the start of depicting a world that’s survived an apocalypse, with a bored, hedonistic younger generation playing with the leftover parts of the old war machines and the Jaeger defence corps repurposed as an authoritarian police force. The revelation of returning character Dr Geiszler as the villain builds logically on events in the original film. Following his and Dr Gottlieb’s desperate act of communing with a Kaiju brain, he’s become addicted to the experience and is now working on behalf of the would-be invaders, now dubbed “Precursors”. Meanwhile, his expertise has legitimately given him the access he needs to sabotage humanity’s defences. The movie toys with the less frequently seen trope of swarm kaiju in Geiszler’s Kaiju-piloted drones and the physical combination of three Kaiju in the climactic showdown. It’s a good showcase for John Boyega, who had just attained international stardom as one of the leads of the new Star Wars trilogy (2015, 2017, 2019). But for all that, it’s a by-the-numbers sequel and a somewhat hollow experience. Not to mention that, by the time of its release, it was screening in the shadow of Legendary’s new take on the titans of the genre, Godzilla and King Kong.

Parodies

Big Man Japan (2007)
Shochiku Co., Ltd.
Director: Matsumoto Hitoshi, Hyakutake Tomo (special effects)
Also discussed: Monster X Strikes Back: Attack the G8 Summit (2008), Geharha: The Dark- and Long-Haired Monster (2009).


As this blog starts to cover films released within the last 15 years, I thought it was worth reiterating that these essays will include plot spoilers, and probably not only in the summary sections. Read on at your own risk!


As Godzilla rolled over and went back to sleep and Gamera took his final bow, a spate of self-mocking Japanese special effects films stepped up to fill the gap. What can I say, it was the late 2000s, suddenly everything was “ironic” (and not in the Alanis Morissette way). This isn’t to say humour was a new thing for kaiju eiga – there’d been openly comedic movies before (King Kong vs Godzilla (1962), Dogora (1964), arguably the Tri-Star Godzilla (1998) and Godzilla Final Wars (2004)), plenty of funny moments in mostly straight movies and more than enough movies that left themselves open to mockery. But this was something different – an attempt to mine comedy out of the movies’ premises and tropes themselves.

I should just note up front that these movies have been less widely distributed in English-speaking markets than the average kaiju eiga, and interested readers may struggle to find copies. They do sometimes pop up on YouTube, and even if they’ve been uploaded without Anglo subtitles, YouTube does at least offer an attempt at simultaneous on-screen translation. I’ve used a variety of sources, subtitled and Youtubetitled, and made extensive use of Google Translate in getting what sense I can out of any on-screen Japanese text.

What seems to have opened the floodgates (pun intended) was Sinking of Japan (2006) and its immediate parody, The World Sinks Except Japan (2006). Sinking of Japan was a new adaptation by Toho of a popular 1973 novel by author Komatsu Sakyō that they’d previously adapted as Submersion of Japan (1973). (Note: the Japanese titles of both films and the book are identical – as with the Godzilla movies, I’ve used Toho’s preferred Anglo titles here. Further note: the 1973 movie was released in America with substantial edits and new scenes of actor Lorne Greene as Tidal Wave (1975).) The premise of the story is that a series of massive tectonic upsets causes Japan to sink into the Pacific Ocean and millions of Japanese people find out who their friends are as they try to secure flights out of the country and asylum overseas. The independent production The World Sinks Except Japan, funnily enough, was based on the literary parody of the book, a short story by Tsutsui Yasutaka also published in 1973. I can’t say how similar the full-length film is to the short story, having seen only highlights of one and not read the other, but I’m going to guess it’s a loose adaptation. Although it featured no kaiju (barring a low-grade TV show within the movie), the scenes of geological disaster showed the capabilities of the CGI technology then available to the makers of low budget comedies. It could only be a matter of time before someone produced a full-length parody kaiju movie.

Sure enough, the very next year the Shochiku film studio produced a film that was released to overseas festivals as Big Man Japan.

I would assume Big Man Japan isn’t literally concerned with the state of kaiju eiga in 2007. It’s more likely just a shorthand for late 20th century Japanese culture falling away in the rear-view mirror, and the film is offering a broader comment on how Japan sees itself heading into the 21st century. The outlook seems bleak. The world of Big Man Japan is one that’s been drained of all wonder. The freakiest creatures invade Japan’s cities and are (usually, just about) repelled by a stick-wielding giant in purple underpants, and not only does this not command people’s attention, it can’t even justify a 2am TV spot. Even the guards at the Dainihonjin operational sites don’t seem particularly to care about what they’re doing – the solitary gatekeeper at the first site turns the cameraman away on general principle, but at the second site he’s allowed full access, because why not. Even the Shintō priest conducting the ceremony that precedes Daisatō’s transformation is fine with stopping halfway through and taking it from the top again for the camera’s benefit. At one point, sitting in Daisatō’s living room, the cameraman gets him to clarify that what he fights are “kaiju” – up to then, and for most of the movie, he and the other characters just say “ju”. These aren’t seen as “weird beasts” anymore, just plain “beasts”, no more noteworthy than Daisatō’s cat. They’re merely a nuisance – and so, it would seem, is Daisatō.

This is a tragic comedy about the downtrodden “little guy”, notwithstanding the “little guy” in this case is physically huge. It’s interesting to compare the movie with Hancock (2008), which did something similar a year later with the tropes of the American superhero. In that film, the protagonist shares many superficial traits with Superman, the generic archetype – super-strong, bulletproof, can fly, mysterious origins, wades into emergency situations and “solves” them with excessive shows of force. But he’s an alcoholic living in a trailer park who has to deny himself all meaningful human contact in order to survive. It could be taken as an expression of national self-doubt at a turning point in modern history, and so could Big Man Japan.

The ending, bewildering as it is, could be taken several ways. (Assuming, that is, that you don’t just want to dismiss it as the final absurd straw.) It certainly doesn’t offer a simple conclusion to the film. We might imagine that Daisatō will be redeemed by a final victory, or that at least he’ll learn some important life lesson – but then that wouldn’t be an honest follow-on from what’s gone before. Instead he gets a thorough beating and then stands impotently by while someone else saves the day. Despite having a superpower, he’s ultimately powerless. We might, alternatively, expect that the appearance of his grandfather at the big showdown is going to lead to a cross-generational team-up and some kind of heart-warming family moment. The film has spent a fair bit of time prior to this showing us that Daisatō has a genuinely loving relationship with his grandfather, perhaps the last family member or friend who hasn’t run out on him or screwed him over. Surely there’ll be some kind of payoff to that? But no, the film rejects that option too. The older generation, it seems, doesn’t have the answers (or in this case, the fighting moves) needed to resolve the younger generation’s problems.

Perhaps it’s a metafictional thing. The low production values make the final scene stand out against the rest of the film, but that wasn’t any more “real”, it was just a different kind of fake. The documentary style of most of the film is fraudulent precisely because it’s trying to imitate reality (and let’s not get started on the degree to which documentary or “reality” TV is staged). The Dainihonjin fight scenes are rendered with what, in 2007 and since, looks like second-rate CGI, crawling along the floor of the uncanny valley. It helps to make the rogue monsters unsettling as well as laughable, properly weird, but it’s just as obviously false as the rubber costumes the Super Justice family turn up in. And they’re just as unsettlingly weird in their own way. They seem to inhabit a plane of reality that belongs in a 1960s TV studio. We’ve heard Daisatō pining for the days when his grandfather was kept busy by weekly kaiju attacks, he enjoyed respect and his adventures were broadcast on prime time TV – in other words, the 1960s and 70s when the pulp superhero output of Tsuburaya Productions and their rivals ruled the airwaves. There’s more than a touch of Ultraman about Super Justice and his relatives. Perhaps this is a way of telling Daisatō (and us) to be careful what he wishes for – those “good old days” weren’t as glamourous as he imagines.

Or maybe there’s a political angle. After all, Super Justice may have the look and the trappings of Ultraman, but he’s explicitly an “American Hero” – an on-screen caption tells us so, in large, unmistakeable katakana characters. (Just in case the nuclear family, the way they greet Daisatō with a loud, slow “Nice to meet you!” in accented English, the red-white-and-blue colour scheme and the stripe and star motifs on the costumes didn’t give it away.) Maybe this is a belated comment on Japan’s involvement in America’s “coalition of the willing” in Iraq, or Japan’s broader relationship with America at this time, with Daisatō pressured into supporting the family’s excessively violent antics even though he’s clearly surplus to requirements.

But one way or another, the ending of this film provokes thought and comment. It might be the most interesting part of Big Man Japan – I’ve certainly found it easier to write about than the rest of the film. Honestly, that’s Big Man Japan’s failing, as cinema and as comedy – plot out its moments of interest, weirdness, humour or just anything happening, and you’ve got an exponential curve upwards. It takes 20 minutes to get to a point where you’re not just watching a social dropout describe how drab his life is. This movie asks a lot of the viewer on the way in, but it does reward patience with... something. There’s something substantial here, even if it’s hard to pin down exactly what that is.


Which is more than can be said for Monster X Strikes Back: Attack the G8 Summit.

The “Monster X” in question isn’t the one that appeared in Godzilla: Final Wars – it’s Guilala, The X from Outer Space (1967), the one Shōwa era daikaiju Shochiku owned the rights to. Kawasaki Minoru, the director behind The World Sinks Except Japan, hooked up with Shochiku to make this knockabout kaiju farce.

Where Big Man Japan was open to interpretation and even, dare I say it, sophisticated, Monster X Strikes Back is obvious and crude. There are some clear similarities with World Sinks – the two movies have several actors in common, notably those playing the American, Russian and North Korean heads of state; there’s the surprise reveal of Kim Jong Il as a punchline; and the focus of the humour is more on the characters than on the special effects scenes. Monster X bolsters its effects budget by reusing the scenes of Guilala’s attacks from the 1967 film, which may inspire laughter but weren’t made with it in mind, although the new scenes – achieved with good old-fashioned costumes and props, mind you – were obviously meant to be funny. Probably the funniest moment in the movie for kaiju fans is the Gamera-spoofing bit where a random kid pops up in the briefing room and tells everyone what the monster should be called.

The use of the “foreign” characters in Monster X, at least as far as I can tell, differs from that in World Sinks. World Sinks seems to be concerned with xenophobia as a theme, as once-powerful people are forced to abase themselves in the hope of winning favour with a Japanese people who are at once happy to exploit their guests and suspicious of them. Monster X only seems interested in playing with national stereotypes – the bland British leader who goes along with whatever the American leader says, the devious Russian leader, the food-obsessed Italian leader, the French leader who beds his translator because it’s simply what his people would expect of him. The only impersonations as such are those of the then-current and previous Japanese Prime Ministers, and credit where it’s due, they’re on the nose. I don’t think the script attempts any deeper political commentary than that. The parody version of the liberal Koizumi Junichirō is explicitly an impostor and not the real politician, so I don’t think there’s any statement intended in the reveal that he’s Kim Jong Il in disguise. There’s certainly no mention made of the conservative Abe Shinzō’s repeated denials of Japan’s war crimes (60 years after the fact and 20 years after the Emperor started apologising for them...), but who knows, perhaps it’s significant that the parody version is sidelined for much of the film because he’s literally full of shit.


And then, in 2009, NHK television broadcast the 20-minute skit Geharha: The Dark- and Long-Haired Monster. Fun fact: the writer, Miura Jun, was one of the pundits who appeared in the “talking heads” scene in Monster X Strikes Back.

Geharha is a checklist of kaiju eiga tropes: the opening scene of a boat under attack, the deranged survivor, the mysticism, the fantasy superweapon, the trite messages tacked onto the denouement. It’s purely concerned with sending up the kaiju genre, and it does it with precision and obvious love. On top of this, it features a classic motif of Japanese horror fiction in Geharha’s hair. The international boom in J-Horror cinema, which was subsiding by this point, had given the world plenty of examples of vengeful ghosts with long, dark hair, notably in the Ringu (1998) and Ju-On (2002) cinematic franchises. In a less prominent example, Exte (2007), the victims are actually killed by haunted hair extensions. But this wasn’t a recent thing – the anthology film Kwaidan (1964), based on folk stories transcribed by Lafcadio Hearn at the turn of the 20th century, included the tale of an unfaithful husband being attacked by a disembodied head of hair.

Geharha lands all its jokes, boasts some surprisingly good special effects and doesn’t outstay its welcome. They say brevity is the soul of wit, and at a trim 20 minutes, Geharha illustrates that point very well.

Gamera the Brave

Gamera the Brave (2006)
Kadokawa Herald Pictures, Inc.
Director: Tasaki Ryuta, Kaneko Isao (special effects)
Also known as: The Japanese title seems to suggest “the brave” doesn’t refer to Gamera at all, but rather the child characters. Perhaps a colon in the Anglo title would have helped. Still, Gamera the Brave is what we’ve got.


In 2002, Tokuma Shoten sold their interest in Daiei Film to a rival publishing company, Kadokawa Shoten. Kadokawa’s new film-making subsidiary went through a few mergers and name changes over the years – during the year in which this film was released, it was called Kadokawa Herald Pictures following the parent company’s acquisition of Nippon Herald Films. With kaiju anniversary celebrations in the air, Kadokawa decided to mark Gamera’s 40th birthday (in 2005) with a new film, although the release ended up being delayed until the following year. They dusted off their Daiei assets, found an unused draft storyline for what had become Gamera: The Guardian of the Universe (1995) and handed it to scriptwriter Tatsui Yukari and director Tasaki Ryuta, who used it as the basis for a child-friendly story more in keeping with the Gamera movies of old.

You can just about see the common ancestry between Gamera the Brave and Gamera: The Guardian of the Universe. A young protagonist has a special connection to Gamera through a mysterious, glowing stone; as Gamera confronts his kaiju opponent in a climactic fight, the protagonist insists on rushing into the battleground with the stone to offer moral and supernatural support. This is, however, a very different but equally well executed development of that basic premise. One major difference is that here, the Japanese authorities don’t treat Gamera as a threat but are already aware of him from past encounters and want to exploit him in the present crisis. We only see that part of the story glancingly, when it intrudes on Toru’s world. The government official chasing Gamera is depicted as self-important, over-demanding and short-sighted in his decision-making – he’s not meant to be our hero. He’s oblivious to the relationship between Gamera and Toru, but that’s the real story as far as this film is concerned.

Although Gamera the Brave thankfully refrains from assaulting us with the “Gamera March”, it is very much a return to the Shōwa era idea of Gamera as a friend to children. The relay race of children in Nagoya getting the stone to Toru is an uplifting scene, although no explanation is offered. I think the implication is that they all instinctively want to help Gamera and somehow know where to go and what to do to achieve that, but that would be a bit weak and schmaltzy. The alternative, I suppose, is that Gamera’s telepathically directing them somehow, which seems a bit too sinister for this film.

It feels like quite a sharp turn after an hour and a quarter with very little schmaltz in it. The film deals honestly with Toru’s bereavement, as he initially refuses to engage with it then displaces his feelings onto Gamera/Toto as a support animal while his father, whose own emotional struggle is both obvious and largely hidden from us, tries to keep an eye on his son and put on a brave face for his customers. None of this ever comes across as maudlin or melodramatic. Gamera the Brave is a surprisingly effective – and affecting – tale of a child coming to terms with mortality, loss and grief. Gamera/Toto, as the emblem of hope and new life that Toru nurtures, and Zedus, a never-explained source of sudden and arbitrary death, are simple but potent symbols of the forces at work in Toru’s psyche as he grapples with his mother’s passing and the possibility that his friend Mai might die in hospital. The principal actors Tomioka Ryō (Toru), Tsuda Kanji (Kosuke) and Kaho (Mai) all do a tremendous job in bringing this story to life.

Supporting this are some fine special effects, with an accomplished blend of costumes, digital compositing, mattes and miniatures. There are some novelties in the monster fight scenes – the Shima Pearl Bridge is used well in the first confrontation between Gamera and Zedus, while the final showdown includes an athletic Zedus somersaulting off one building to catapult Gamera, who’s been clinging to his tail, into another building. The cinematography’s lovely too – the transition from 1973 to 2006 as Kosuke stares out across the bay is a standout moment.

This is a little gem of a kaiju movie that I think is too easily overshadowed by Kaneko’s 1990s Gamera trilogy, which tends to get all the attention from kaiju fans who prefer their movies to be brash, edgy or both. It meets the brief of simultaneously taking Gamera back to basics and bringing him into the 21st century. It’s a shame this is (at time of writing) the last full-length Gamera film, but it’s a high note to go out on.

Godzilla Final Wars

Godzilla Final Wars (2004)
Toho Studios / CP International / Zazou Productions / Napalm Films
Director: Kitamura Ryūhei, Asada Eiichi (special effects)


For Godzilla’s 50th birthday, Toho organised a co-production with what might still be the largest budget of any Japanese kaiju eiga – an estimated 1.9 billion yen – including location filming in Australia and America, a dozen returning monsters, extensive CGI effects and a soundtrack by prog-rock pretentissimo Keith Emerson. They surely can’t have hoped to recoup that money, but they must have expected there to be some hype among cinemagoers. Yet, even with a limited release in cinemas outside Japan, Godzilla Final Wars made no more in ticket sales than Godzilla vs Megaguirus (2000) had. It’s the only Millennium series Godzilla movie to make a gross financial loss, and a substantial one at that.

This isn’t to say that Final Wars killed the Millennium series. Toho were already planning to rest Godzilla by this point – the 50th anniversary celebration was just a bonus. A very expensive bonus.

This film features a lot of callbacks to earlier Toho tokusatsu films. The synopsis that follows will include frequent pauses to note those callbacks, which readers will hopefully find helpful rather than confusing.

With celebratory anniversary episodes of media franchises – and the bigger the number, the more so, although I’m struggling to think of more than a handful that have made it as far as 50 years – the point isn’t to produce an exemplar of the series. It’s nice if that happens, but the real point is for the fans and the creators to look back and wallow in nostalgia. It’s more about iconography than substance. Hey, look, it’s this thing again. Remember that thing? Ha ha, we repeated the other thing. What made the franchise successful or interesting in the first place is hollowed out and presented as the gift shop souvenir version of itself.

Final Wars takes that to an extreme. There’s no suggestion here that the daikaiju might symbolise anything or offer any sort of comment on current affairs, unless it’s to whale on the Tri-Star Godzilla (1998) once again. They only exist to fight each other for our amusement, and they do precious little of that. Godzilla and his sparring partners get scant screentime, with most of the fight scenes – and admittedly there are a lot of them to get through – wrapped up in moments. All that money spent on new costumes and CGI models for a dozen old monsters, and they’re barely even there. I think Hedorah’s on screen for a total of 18 seconds. The film is far more interested in showing us scenes of humans (and humanoid aliens) fighting each other, posturing and looking butch while they drive motorbikes and flying submarines. (Ha, I nearly said the film was “more invested in its characters”! What an idea. The nearest anyone gets to character development is the revelation that they own a dog, and even that’s only in there for a plot reason.)

When the Godzilla movies of the 1970s were emptied of deeper meaning and reduced to a more superficial formula, they at least had camp appeal to fall back on. There’s some camp business here – Matsuoka Masahiro as Ōzaki and Kitamura Kazuki as the young Xilien leader are so arch they’re parabolic – but on the whole, Final Wars isn’t trying hard enough to justify being labelled as camp. What it seems to be aiming for is a kind of generic Hollywood brand of macho nihilism, and it’s quite lazy about it. It’s a rolling parade of explosions, tumbling vehicles, eye-rolling, grimacing and casual sexism with moments of outright misogyny, punctuated by classic Toho references that go nowhere, while a hyperactive dance/rock soundtrack rattles away underneath it all.

I wouldn’t say it takes itself entirely seriously. Exhibit A for the defence is the scene of a television talk show during the “X” craze, in which a panellist declares that it’s the dream of scientists everywhere to fight full contact with an alien. Exhibit B is the moment during the climactic bust-up when Ōzaki repeatedly punches the Xilien leader while, on a screen behind them, we can see an identically framed shot of Godzilla punching Monster X; this is the closest this film comes to offering anything that could be described as art. Exhibit C is the brief scene of a child in Canada playing with an army of kaiju action figures, which almost feels like a comment on Final Wars itself – in the course of its two long hours, the movie conveys all the narrative logic and sophistication of that child. Still, the overall tone of Final Wars is a humourless one.

In support of that is the washed-out cinematography. There’s a blue theme for scenes aboard the Gotengo and a yellow interior for the Xilien mothership, but everything else just looks grey. For a world that’s embraced international peace and harmony, it doesn’t look all that appealing. It’s more like a vision of Soviet-era futurism. Throughout the movie, Captain Gordon looks like he’s cosplaying a beefed-up version of Joseph Stalin. In fact, it looks a lot like a dry run of Iron Sky (2012), the crowd-sourced sci-fi comedy film about Nazis on the Moon, but with less self-awareness. And, well, maybe this speculative vision is fair enough. If the world is in a constant state of emergency because of all those daikaiju, and the diplomatic authority of the UN has yielded to the military authority of the EDF, maybe this is just what it would look like. Perhaps this is a more honest take than the more wholesome, photogenic heroism of G-Force (1989-95) or the JXSDF (2002-03).

Here's what I think might have happened behind the scenes, and bear in mind this is purely speculation on my part. IMDb credits Mimura Wataru and Tomiyama Shōgo with developing the storyline for Final Wars. Tomiyama was the executive producer of every Toho kaiju movie from Yamato Takeru (1994) onward, including this one; Mimura had worked on the scripts for Yamato Takeru, Godzilla vs Mechagodzilla II (1993) and three previous Millennium series Godzilla films. I imagine they came up with the idea of marking Godzilla’s 50th anniversary with something like Destroy All Monsters (1968) but bigger, drawing heavily on the tokusatsu movies of their youth for inspiration. (There is a definite lean in Final Wars towards commemorating the Shōwa era, and I think that’s significant. Barring Zilla, and we all know why that’s there, the daikaiju are exclusively Shōwa era veterans. Those creations that were original to the Heisei and Millennium series do get a nod, but only glancingly, in the opening montage of clips and in the toys scattered on that Canadian child’s floor.)

As the actual scriptwriters, IMDb credits the director, Kitamura Ryūhei, and Kiriyama Isao, who has collaborated with Kitamura on several of his films. Nothing in their resumés indicates any history with kaiju eiga, or with any cinematic genre other than hyperkinetic action thrillers. They’d become international big shots with hi-octane flicks like Versus (2000) and Azumi (2003). I suspect they were brought in to make Godzilla’s birthday movie as saleable as possible to the international audience that had responded so well to sci-fi films like The Matrix (1999) – the Wachowskis’ breakthrough movie is specifically referenced in the Xiliens’ trenchcoats and a couple of “bullet time” shots in the fight scenes. I think Isao and Kitamura took the shell of what Tomiyama and Mimura had plotted out and used it as a frame on which to hang the gung-ho Hollywood-style martial arts explosionbuster they really wanted to make.

At some point, someone must have noticed that the plotline about superhuman mutants offered a link to the hugely successful Marvel comics spinoff X-Men (2000) and its 2003 sequel, and that that in turn resonated with the presence in Toho’s back catalogue of a species of aliens from Planet X, in Invasion of Astro-Monster. Maybe it was baked into the original storyline, maybe it was added into a later draft. The Xiliens we see here are a kind of amalgam of several Shōwa era alien invaders. They have more in common with the aliens from the nebula next door in Godzilla vs Gigan – using specific humans as disguises, actually sort of insectoid in appearance, plus of course they control Gigan. The parallels with Destroy All Monsters, meanwhile, might make us expect the Kilaaks to turn up. It’s plausible that this movie’s villains weren’t originally intended to be the Xiliens. Apart from their deceptive offer of help to humanity and their penchant for Matrix-friendly clothing, they don’t share many of the characteristics of the original visitors from Planet X.

There are further Shōwa era reprises in the casting. Mizuno Kumi, who made a recent comeback in Godzilla Against Mechagodzilla (2002), appears as the head of the EDF, and in a direct callback to the character she played in Invasion of Astro-Monster, her character here is called Namikawa. Takarada Akira, playing the UN Secretary-General, also starred in Invasion of Astro-Monster, Mothra vs Godzilla (1964) and the original Godzilla (1954). Sahara Kenji is unrecognisable as the EDF’s chief scientist; he’d been the star of Rodan (1956) and King Kong vs Godzilla (1962) and had a recurring minor role as a government official in the Heisei series movies. Representing the more recent film series and cameoing in the pre-credits scene of the Gotengo burying Godzilla in Antarctic ice are Nakao Akira and Ueda Kōichi, as the vessel’s original captain and his first officer; they’d played the Prime Minister and a senior Defence Ministry official in Godzilla Against Mechagodzilla and Godzilla: Tokyo SOS, and Nakao had made repeat appearances as the head of the UN’s anti-Godzilla strike force during the Heisei series.

Stealing most of the scenes he’s in with his sheer physicality is Don Frye, playing Captain Douglas Gordon. Frye was a mixed martial artist and pro wrestler who was popular in Japan, so he clearly met the filmmakers’ requirements as far as the fight scenes were concerned. But Frye seems to have parlayed this opportunity into a switch to an acting career. I note purely as an aside that, at time of writing, his IMDb listing is longer than Kitamura Ryūhei’s.

It would have been a shame if this cavalcade of absurdity had been the final hurrah for Godzilla. There will be more Godzilla movies, but it’ll take a few blog posts to get to them. For now, let this stand as the last film to feature a Godzilla portrayed by a stunt actor in a costume. Three cheers for Kitagawa Tsutomu, the main Millennium Godzilla; Satsuma Kenpachirō, the main Heisei Godzilla; Nakajima Haruo, the main Shōwa Godzilla; and all the other stunt actors who stepped into the role when needed.