Gamera the Brave

Gamera the Brave (2006)
Kadokawa Herald Pictures, Inc.
Director: Tasaki Ryuta, Kaneko Isao (special effects)
Also known as: The Japanese title seems to suggest “the brave” doesn’t refer to Gamera at all, but rather the child characters. Perhaps a colon in the Anglo title would have helped. Still, Gamera the Brave is what we’ve got.


In 2002, Tokuma Shoten sold their interest in Daiei Film to a rival publishing company, Kadokawa Shoten. Kadokawa’s new film-making subsidiary went through a few mergers and name changes over the years – during the year in which this film was released, it was called Kadokawa Herald Pictures following the parent company’s acquisition of Nippon Herald Films. With kaiju anniversary celebrations in the air, Kadokawa decided to mark Gamera’s 40th birthday (in 2005) with a new film, although the release ended up being delayed until the following year. They dusted off their Daiei assets, found an unused draft storyline for what had become Gamera: The Guardian of the Universe (1995) and handed it to scriptwriter Tatsui Yukari and director Tasaki Ryuta, who used it as the basis for a child-friendly story more in keeping with the Gamera movies of old.

You can just about see the common ancestry between Gamera the Brave and Gamera: The Guardian of the Universe. A young protagonist has a special connection to Gamera through a mysterious, glowing stone; as Gamera confronts his kaiju opponent in a climactic fight, the protagonist insists on rushing into the battleground with the stone to offer moral and supernatural support. This is, however, a very different but equally well executed development of that basic premise. One major difference is that here, the Japanese authorities don’t treat Gamera as a threat but are already aware of him from past encounters and want to exploit him in the present crisis. We only see that part of the story glancingly, when it intrudes on Toru’s world. The government official chasing Gamera is depicted as self-important, over-demanding and short-sighted in his decision-making – he’s not meant to be our hero. He’s oblivious to the relationship between Gamera and Toru, but that’s the real story as far as this film is concerned.

Although Gamera the Brave thankfully refrains from assaulting us with the “Gamera March”, it is very much a return to the Shōwa era idea of Gamera as a friend to children. The relay race of children in Nagoya getting the stone to Toru is an uplifting scene, although no explanation is offered. I think the implication is that they all instinctively want to help Gamera and somehow know where to go and what to do to achieve that, but that would be a bit weak and schmaltzy. The alternative, I suppose, is that Gamera’s telepathically directing them somehow, which seems a bit too sinister for this film.

It feels like quite a sharp turn after an hour and a quarter with very little schmaltz in it. The film deals honestly with Toru’s bereavement, as he initially refuses to engage with it then displaces his feelings onto Gamera/Toto as a support animal while his father, whose own emotional struggle is both obvious and largely hidden from us, tries to keep an eye on his son and put on a brave face for his customers. None of this ever comes across as maudlin or melodramatic. Gamera the Brave is a surprisingly effective – and affecting – tale of a child coming to terms with mortality, loss and grief. Gamera/Toto, as the emblem of hope and new life that Toru nurtures, and Zedus, a never-explained source of sudden and arbitrary death, are simple but potent symbols of the forces at work in Toru’s psyche as he grapples with his mother’s passing and the possibility that his friend Mai might die in hospital. The principal actors Tomioka Ryō (Toru), Tsuda Kanji (Kosuke) and Kaho (Mai) all do a tremendous job in bringing this story to life.

Supporting this are some fine special effects, with an accomplished blend of costumes, digital compositing, mattes and miniatures. There are some novelties in the monster fight scenes – the Shima Pearl Bridge is used well in the first confrontation between Gamera and Zedus, while the final showdown includes an athletic Zedus somersaulting off one building to catapult Gamera, who’s been clinging to his tail, into another building. The cinematography’s lovely too – the transition from 1973 to 2006 as Kosuke stares out across the bay is a standout moment.

This is a little gem of a kaiju movie that I think is too easily overshadowed by Kaneko’s 1990s Gamera trilogy, which tends to get all the attention from kaiju fans who prefer their movies to be brash, edgy or both. It meets the brief of simultaneously taking Gamera back to basics and bringing him into the 21st century. It’s a shame this is (at time of writing) the last full-length Gamera film, but it’s a high note to go out on.

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