Gamera the Brave (2006) Kadokawa Herald Pictures, Inc. Director:
Tasaki Ryuta, Kaneko Isao (special effects) Also known as: The Japanese
title seems to suggest “the brave” doesn’t refer to Gamera at all, but rather
the child characters. Perhaps a colon in the Anglo title would have helped.
Still, Gamera the Brave is what we’ve got.
In 2002, Tokuma Shoten sold their interest in Daiei Film to a rival publishing
company, Kadokawa Shoten. Kadokawa’s new film-making subsidiary went through a
few mergers and name changes over the years – during the year in which this
film was released, it was called Kadokawa Herald Pictures following the parent
company’s acquisition of Nippon Herald Films. With kaiju anniversary
celebrations in the air, Kadokawa decided to mark Gamera’s 40th birthday (in
2005) with a new film, although the release ended up being delayed until the
following year. They dusted off their Daiei assets, found an unused draft
storyline for what had become
Gamera: The Guardian of the Universe
(1995) and handed it to scriptwriter Tatsui Yukari and director Tasaki Ryuta,
who used it as the basis for a child-friendly story more in keeping with the
Gamera movies of old.
In 1973, the coastal city of Shima in Mie Prefecture is the site of a
nocturnal battle between Gamera and a swarm of Gyaos. (Fans will recognise
the giant turtle and the wedge-headed pterosaur-like creatures
immediately; everyone else will have to wait 15 minutes for one of the
characters to fill in the backstory.) Outnumbered and on the defensive,
Gamera blows himself up, destroying the Gyaos at the cost of his own life.
The people of Shima rejoice, except for solemn little Aizawa Kosuke.
In 2006, Kosuke is the chef and manager of a diner, with a son of his own,
Toru. It’s the first summer since his wife died in a car accident. As they
visit the Aizawa family shrine, Kosuke tells Toru his mother is watching
over him, but the practically minded Toru believes his mother is simply
dead. Walking back to town, Toru sees a flash of red light coming from the
nearby island where Gamera died 33 years earlier.
A news report announces that, after years of funding cuts, the government
has finally disbanded the special council that was formed to respond to
giant monster attacks after the 1973 incident. The JSDF will be authorised
to handle such matters, should any arise. The news also reports the
unexplained disappearance of a small ship, the latest in a series.
Toru’s neighbour, an older girl called Mai, is a good friend to him. Her
father owns a pearl shop which has done great business since local divers
discovered a trove of bright red pearls in the water around the island
after Gamera’s demise in 1973. The pearls are considered lucky; Mai’s due
to have heart surgery the next week, and he plans to give her the last one
for good luck.
When he sees the red light again and swims out to the island, Toru finds
an egg resting on a glowing red stone the size of his hand. A turtle
hatches out of the egg. Toru takes the turtle and the stone home with him.
He decides to name the turtle Toto, which is what his mother used to call
him. Knowing his father has banned pets from the diner for hygiene
reasons, Toru tries to keep Toto a secret, but ends up letting Mai and his
friends Ishimaru and Katsuya in on it. Toto grows quickly and soon
develops the abilities to fly and to belch fire. Mai tells Toru what she
knows about Gamera and suggests Toto might be related to him. Unable to
keep Toto hidden when he’s more than a metre across, Toru enlists his
friends’ help to relocate Toto to an old fisherman’s hut one night.
Despite the evidence, he’s still unwilling to accept that Toto might be a
new Gamera. After all, Gamera was a kaiju, and kaiju fight and die, and
Toru doesn’t want his friend Toto to die.
The next day, Toru overhears a conversation between Mai and her parents
and learns that she’s going to be hospitalised the next day for a
potentially life-threatening operation. He gives her Toto’s red stone for
good luck. Later that day, he goes to the hut but finds that Toto isn’t
there any more.
Shima is suddenly attacked by an enormous, spiny, reptilian creature
nearly 100 metres long. It demolishes the local lighthouse and starts
hunting and eating the citizens. Toru and his friends are saved in the
nick of time by the appearance of a turtle the size of a truck, now
walking upright and with small tusks, that barges the creature aside.
Kosuke recognises the giant turtle as Gamera, but Toru recognises it as
Toto. Toto and the creature fight their way onto the Shima Pearl Bridge
(a.k.a. Shima Ohashi, a then-new road bridge and tourist attraction). The
creature is unable to reach Toto through the cage of the bridge, but stabs
at him with a long, purple, sharply pointed tongue. Toto breathes fire
into the creature’s mouth and it falls into the river. Before Toru can
intervene, a military detachment arrives on the bridge and takes Toto away
on a flatbed truck – alerted by reports of the attack on Shima, the
government has desperately turned to their former kaiju experts to find a
solution.
Professor Amayima, at the Nagoya University of Science, has spent years
working with the disbanded kaiju response council. He’s bought up the red
pearls that were found in Shima and extracted from them an energy source
that’s vital to Gamera, and has synthesised a liquid form of it in large
quantities. The government hopes to force Toto’s growth by injecting him
with the liquid energy, so that he can continue to fight the carnivorous
monster which they’ve dubbed Zedus.
At an evacuee centre, Kosuke gets a phone call from the hospital in Nagoya
and passes it to Toru. Mai’s surgery has been successful and she’s
semi-conscious, but she’s clutching the red stone and keeps muttering
about Toto. Toru rounds up his two other friends and they head into
Nagoya. Zedus also appears in Nagoya, demolishing the university facility
in which Toto is being held and smashing a path towards the city centre.
Toto erupts from the wreckage and engages Zedus in battle.
Toru, Ishimaru and Katsuya look for Mai at the hospital but find it
deserted; in fact, everyone’s been evacuated from the hospital to a
shopping mall further away from the kaiju fight. Kosuke catches up with
Toru at the hospital and is angry at him for putting himself in danger,
but Toru insists that he must help Toto. Restrained by concerned nurses,
Mai is prevented from getting up to take the red stone to Toto, but
another child agrees to take it from her. Through the streets of Nagoya,
as people stampede away from the destruction, a series of children relays
the stone in the opposite direction, working together with some kind of
unspoken but shared understanding. The stone finds its way into Toru’s
hands and Kosuke helps him to get it to Toto, who’s been thrown into an
office block by Zedus. As Zedus attacks Toto from outside the building,
Toru explains that he’s doing this so that Toto will live, not
self-destruct like the previous Gamera, and throws the stone into Toto’s
mouth. Restored to the peak of his power, rockets and all, Toto knocks
Zedus off the building and destroys him with a huge fireball.
The government wants to recapture the exhausted Toto, but this time
they’re prevented from sending soldiers in to collect him by dozens of
children who form a wall in front of him. Accepting at last that his
friend Toto is Gamera, Toru urges him to escape and waves him off.
You can just about see the common ancestry between Gamera the Brave and
Gamera: The Guardian of the Universe. A young protagonist has a special
connection to Gamera through a mysterious, glowing stone; as Gamera confronts
his kaiju opponent in a climactic fight, the protagonist insists on rushing
into the battleground with the stone to offer moral and supernatural support.
This is, however, a very different but equally well executed development of
that basic premise. One major difference is that here, the Japanese
authorities don’t treat Gamera as a threat but are already aware of him from
past encounters and want to exploit him in the present crisis. We only see
that part of the story glancingly, when it intrudes on Toru’s world. The
government official chasing Gamera is depicted as self-important,
over-demanding and short-sighted in his decision-making – he’s not meant to be
our hero. He’s oblivious to the relationship between Gamera and Toru, but
that’s the real story as far as this film is concerned.
Although Gamera the Brave thankfully refrains from assaulting us with
the “Gamera March”, it is very much a return to the Shōwa era idea of Gamera
as a friend to children. The relay race of children in Nagoya getting the
stone to Toru is an uplifting scene, although no explanation is offered. I
think the implication is that they all instinctively want to help Gamera and
somehow know where to go and what to do to achieve that, but that would be a
bit weak and schmaltzy. The alternative, I suppose, is that Gamera’s
telepathically directing them somehow, which seems a bit too sinister for this
film.
It feels like quite a sharp turn after an hour and a quarter with very little
schmaltz in it. The film deals honestly with Toru’s bereavement, as he
initially refuses to engage with it then displaces his feelings onto
Gamera/Toto as a support animal while his father, whose own emotional struggle
is both obvious and largely hidden from us, tries to keep an eye on his son
and put on a brave face for his customers. None of this ever comes across as
maudlin or melodramatic. Gamera the Brave is a surprisingly effective –
and affecting – tale of a child coming to terms with mortality, loss and
grief. Gamera/Toto, as the emblem of hope and new life that Toru nurtures, and
Zedus, a never-explained source of sudden and arbitrary death, are simple but
potent symbols of the forces at work in Toru’s psyche as he grapples with his
mother’s passing and the possibility that his friend Mai might die in
hospital. The principal actors Tomioka Ryō (Toru), Tsuda Kanji (Kosuke) and
Kaho (Mai) all do a tremendous job in bringing this story to life.
Supporting this are some fine special effects, with an accomplished blend of
costumes, digital compositing, mattes and miniatures. There are some novelties
in the monster fight scenes – the Shima Pearl Bridge is used well in the first
confrontation between Gamera and Zedus, while the final showdown includes an
athletic Zedus somersaulting off one building to catapult Gamera, who’s been
clinging to his tail, into another building. The cinematography’s lovely too –
the transition from 1973 to 2006 as Kosuke stares out across the bay is a
standout moment.
This is a little gem of a kaiju movie that I think is too easily overshadowed
by Kaneko’s 1990s Gamera trilogy, which tends to get all the attention from
kaiju fans who prefer their movies to be brash, edgy or both. It meets the
brief of simultaneously taking Gamera back to basics and bringing him into the
21st century. It’s a shame this is (at time of writing) the last full-length
Gamera film, but it’s a high note to go out on.
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