Gamera 2: Advent of Legion

Gamera 2: Advent of Legion (1996)
Daiei Film Co, Ltd
Director: Kaneko Shūsuke, Higuchi Shinji (special effects)
Also known as: Gamera 2: Attack of Legion, the US title. Once again, I’m going with the version helpfully included in the title caption. (Although it’s rendered with no punctuation as “GAMERA2 advent of legion”, which would look messy at the top of this page.)
Also discussed: the Rebirth of Mothra trilogy (1996, 1997, 1998)


So, my first thought on rewatching this film is: Wow, the Kirin Brewery Company really emptied their marketing budget on this!

My second thought is: This looks suspiciously like a response to Godzilla vs Destoroyah (1995). There’s a swarm of puppet-like human-scale kaiju; a scene of armed troopers fighting the monsters in a confined underground space, a bit like in Aliens (1986); a sort of daikaiju queen of the swarm portrayed by a stunt actor. As with Destoroyah, there’s a rare and satisfying “scienciness” to Legion – Honami likens the organism’s combination of hive creatures and plant to the symbiosis between leafcutter ants and the fungus that they farm, in a moment that feels very much like the scriptwriter indulgently showing off his research. Both films include scenes of atomic-bomb-esque destruction, but where Godzilla vs Destoroyah throws its scenes in without warning whenever characters start talking about Godzilla going into meltdown, essentially faking out the audience, Gamera 2 really delivers the scene and means it. (It might be a stretch too far to compare Gamera’s new trapdoor torso fireball attack, never seen before or since, with the fiery glow of the dying Godzilla’s chest in the Toho film.) Basically, at various points the makers of this film seem to be turning to the makers of that film and saying, “See, we can do that too”. (Or even – heresy! – “We can do that better”.) There’s a clear seven months between the release dates of the two films, so a direct response isn’t impossible given the fast production schedule of a 90s Japanese kaiju movie, but it would have been tight if so.

The effects overall are, once again, excellent. Like Gamera: The Guardian of the Universe (1995), Gamera 2 makes good use of ground-level shots to give scale to the proceedings and to show off the miniature work. There’s a brilliant shot of a public phone box shattering as Gamera stomps towards the Legion plant in Sapporo, and a shot of the queen Legion bursting out of the ground with a phone box similarly foregrounded. On a slightly different scale, the inclusion of a large model of a cargo helicopter circling Gamera and Legion during the standoff at Sendai Airport really helps to sell that scene.

Some of the production’s other choices are peculiar. There are some weird freeze frame moments scattered across the film – of Honami and Watarase piecing together the clues at the meteorite site, the survivors being rescued from the subway train, and Obitsu and Watarase piecing together more clues later on in Honami’s home. These feel like perhaps an attempt to use the visual language of docudrama – perhaps they’re meant to make the movie feel less far removed from reality. There’s also a fair bit of religious, specifically Christian imagery. Aside from Hanatani naming the kaiju antagonist after a Biblical demon (and citing the chapter and verse to back it up!), there’s the way the “me” of Gamera’s name, メ, is presented in the opening title graphics as an upright cross on a fiery background before settling into its place in the film’s title, and the way the people gathered in Sendai raise Gamera from the dead by essentially praying him better. There was already a hint of this in Gamera: The Guardian of the Universe, in which Asagi, with her stigmata and the symbol of her saviour around her neck, declares her faith at the end of the film that he’ll return to save the world again. Lastly among the odd choices, an ecological message is clumsily tacked onto the final scene because apparently that’s just what we do in kaiju eiga now.

There are some good choices too, mostly in the use of comedy. There’s plenty of “realistic” news coverage of the events playing on TV screens in the characters’ home or in the background, some of which verges on the parodic. There’s also some comedy business of Honami’s mother stopping her father from eavesdropping when she has male visitors. Most noticeably, Hotaru Yukijirō is back as the cowardly ex-cop Osako, albeit briefly. He and Fujitani Ayako, as Asagi, are the only two returnees from the first film. The new main cast are fine, but for me they’re less memorable than the old main cast.


So what were Toho doing at this time? Obviously not making more Godzilla movies, but they weren’t going to let their visual effects team sit idle either. So, while everyone was waiting for the American Godzilla movie to arrive, Toho turned to their other superstar kaiju and produced a new trilogy of Mothra movies. These are known outside Japan as Rebirth of Mothra (1996), Rebirth of Mothra 2 (1997) and (...checks notes...) Rebirth of Mothra 3 (1998). As with the Heisei Gamera trilogy, the second and third instalments use Anglo (technically Arabic) numerals in their promotional materials and on screen, and these are pronounced in the trailers and interviews as if in English (“Tsū” and “Surī”). They were pitched at a younger audience than the Heisei Godzilla movies, with child protagonists throughout, cartoonish villains and simple, super-obvious environmental messaging.

It’s interesting, in the wake of two films in which Daiei modernised the children’s favourite Gamera with a grittier, more mature tone, to see Toho going in the other direction and presenting their modernised Mothra as a bit of light fantasy for kids. It’s also fascinating to watch the 90s generation of Toho kaiju filmmakers, over the course of the trilogy, essentially rediscover how to make a kids’ film. This surely wasn’t a lost art – it had only been 20 years since the studio’s live action output was headlining the children’s Toho Champion Festival. And yet, as slick as the movies are in their visual effects, thanks in no small part to an injection of CGI, they’re clunky as hell on the narrative level.

In the first film, an unlikeable, bickering brother and sister are drawn into a battle between titanic supernatural forces when their father’s logging company disturbs an ancient seal. The second film takes more of an Indiana Jones approach, with a trio of kids and a couple of fishermen racing to uncover the secrets of a vanished civilisation that’s connected to a pollution-loving aquatic daikaiju. (This second movie follows in the questionable footsteps of Godzilla vs Mechagodzilla (1974) by plundering the indigenous culture of Okinawa for the name of the civilisation whose ancient temple surfaces, Atlantis-like, off the Okinawan coast.) By the third film, the writers have just about got the hang of sympathetic child characters but make them subordinate to the fantasy characters in a story of kaiju battling across the present day and the Cretaceous Period.

As far as the kaiju antagonists go, Rebirth of Mothra 2 fares the best with an original creation that also comes with an entourage of toxic starfish to menace the human cast. The first and third films fall back on variations on the familiar old King Ghidorah.

The protagonists, meanwhile, get a significant makeover. Mothra’s fairies, formerly referred to as the Shobijin and more recently, in Godzilla vs Mothra (1992), as the Cosmos, are now called the Elias. Naturally, they’ve been recast. They used to be not so much characters in their own right, more a kind of weird interface between Mothra and the humans, but now they’re expected to carry large parts of the plot of this trilogy themselves, so they’ve been reimagined as individuals with distinct personalities and proper names. What’s more, there’s a third Elias, coded in her costume and performance as evil, who’s working against them and trying to use the antagonist kaiju to save Earth by destroying humanity. The good Elias have their own tiny version of Mothra to ride around on, which they call “Fairy” – if Toho weren’t making toys off the back of the illusory tiny Mothra that appeared in Godzilla vs SpaceGodzilla (1994), they surely would be now. The evil Elias, meanwhile, gets to fly about on a kind of miniature cybernetic dragon, which opens up a world of questions about the presumably extinct civilisation the Elias represent.

In further contrast with their rustic islander predecessors, the Elias appear in increasingly elaborate fairy princess costumes across the trilogy. And yes, they still sing the old Mothra song. The first movie screeches to a halt to showcase what looks like a pop video for the song, with the two good Elias matted incongruously onto the generic background of a roaring log fire. They also get a completely new song in the third movie, and very nice it is too.

The more disappointing change, perhaps, is that Mothra, traditionally one of the few explicitly female daikaiju, is replaced by a male version. I don’t if this was considered necessary to appeal to the target child audience or done for any other particular reason. The more familiar Mothra dies in the first movie and hands over to a male larva which quickly pupates to win the climactic fight. He’s referred to by secondary sources as Mothra Leo, but on-screen he’s just Mothra. In what looks like another strong bid for spin-off toys, during the trilogy he mutates into a succession of specialist forms that allow him to do plot-mandated things like dive underwater, grow plate armour and literally fly millions of years into the past.

I wouldn’t recommend the Rebirth of Mothra trilogy to anyone but kaiju completists. They’re not terrible enough to make the Tri-Star movie look good – I wouldn’t go that far, but more on that in the next blog post! – but they certainly make the Heisei Gamera trilogy look even better by comparison. That Daiei, after so quickly turning around Gamera 2, should have waited a few years before producing Gamera 3 (1999) makes it look cruelly as if they’re just hanging back and giving Toho more rope.

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