Gamera 3: Revenge of Iris

Gamera 3: Revenge of Iris (1999)
Daiei Film Co, Ltd
Director: Kaneko Shūsuke, Higuchi Shinji (special effects)
Also known as: Gamera 3: Awakening of Iris, based on the Japanese title, but most sources go with Revenge.

The on-screen title caption offers neither of these – instead it gives us “The Absolute Guardian of The Universe / Gamera3 / incomplete struggle” in English beneath some other stuff. A pre-credits caption at the end of the film also suggests “Gamera: 1999 / The Absolute Guardian of The Universe” in English only. I don’t think anyone uses that title.

Let’s try to decipher that other stuff on the title caption. There are some fiery graphics that may or may not hint at the three-ness of the film – with three horizontal lines in parallel, they could arguably be read as the relevant Japanese numeral. There’s the name “GAMERA” spelled out in Anglo-Saxon runes, reinforcing the linguistic mistake made in Gamera’s origin story as laid out in the first film. Finally, there’s kanji for the Japanese subtitle, but only the subtitle – the main “Gamera 3” bit is tucked away in the middle of the English language section.

One final observation: the poster for Gamera 3 includes the katakana letters spelling out the name “Iris” (pronounced “Irris”, not “Eye-ris”) above the relevant kanji, while the title caption only has the kanji. Google Translate renders these as “Evil God” (ja-shin). Presumably this is the usual thing of kanji having several possible pronunciations in Japanese. It does raise the question of whether Ayana’s family knowingly named their cat “Evil God”. But I’m getting ahead of myself.


Although Gamera: The Guardian of the Universe (1995) and Gamera 2 (1996) had performed well financially and critically, there was a bit of a gap before Gamera 3 appeared. This wasn’t because the Daiei team were stepping back to give the TriStar Godzilla (1998) some space. Rather, they’d noticed a new appetite among Japanese audiences for horror, including among younger viewers. A 1995 TV adaptation of the novel Ringu (1991, “The Ring”) had gone over well, and the 1998 cinematic remake would spearhead the J-Horror boom. Early plans for the third Heisei Gamera movie were shelved and, with director Kaneko co-authoring the script, the tone of the movie shifted further away from child-friendliness and more towards horror. This worked well as far as the critics were concerned, but did nothing to help the movie’s box office performance. It was, after all, still only a kaiju movie.

After the attempt at a more “realistic” take on giant monsters in Godzilla (1998), Gamera 3 delivers all the realism you actually need in a kaiju movie. It has its overtones of mysticism and pseudoscience and a sympathetic daikaiju with a personality, but it also takes the time to acknowledge that Gamera’s outsized acts of heroism cause thousands of incidental casualties, leave cities in ruins and may not please all the survivors. This is the kaiju not as a stern protector but as a well-intentioned (we hope) natural disaster.

It's also a pretty grim subversion of Gamera specifically, who used to be a friendly face to children everywhere. There’s a moment after the clash between Gamera and two Gyaos over Shibuya when we see a weeping mother hugging her child, who’s avoided being trampled on purely by chance but insists repeatedly that Gamera saved him; we pan out from there to see the city on fire. It’s probably the single darkest joke a kaiju movie’s ever made.

Having Gamera’s enemy this time be essentially payback for the accidental deaths he caused in an earlier movie is a great choice. It’s astonishing, unprecedented in a kaiju movie. Godzilla vs SpaceGodzilla (1994) toyed with this idea but threw it away on two secondary characters who changed their minds at the end of the movie with hardly any development. Gamera 3 puts its vengeful character front and centre. And Iris is an effective analogy for Ayana’s anger, causing plenty of destruction and collateral harm itself and threatening to consume Ayana entirely. The other thing Gamera 3 does that Toho never quite could is present a distorted mirror of a popular lead character (well, other than Godzilla himself). Godzilla vs Destoroyah (1995) teased but didn’t follow through on the idea of the telepath Meru as a less moral counterpart to Saegusa Miki. But there’s no mistaking the parallels between Asagi and Ayana, and no denying the dramatic efficacy. Once again, Daiei has belatedly schooled Toho.

Ayana is certainly a better human villain than Asakura and Kurata, who are too cartoonish. The motives for their villainy are never really explained clearly enough. We only know that they both want to see Iris win and Gamera fail, and even then probably not for the same reasons – he’s a nihilist and she’s some kind of cultist. At least Tezuka Tōru, playing Kurata, is having fun chewing the scenery. He can be seen behaving himself in a much smaller role as a government minister in Shin Godzilla (2016). Maeda Ai (Ayana) went on to greater things, mostly on TV, and cameos extremely briefly in a Godzilla movie four years down the line.

Once again, the special effects are exemplary for the genre, with a nice fusion of street-level action and monster business. Iris is more obviously computer generated than other contemporary daikaiju – well, how else to realise those tentacles? – which, by contrast, might make the CGI Gyaos a little subtler. One SFX moment I’d pick out as a favourite is the one in which, during the Shibuya battle, a Gyaos cuts through a skyscraper with its sonic beam but we only see it collapse as a reflection in a neighbouring skyscraper. As far as the turn to horror is concerned, there’s plenty of special prop business with the dessicated victims of Iris’ early attacks and an excellent jump scare when Ayana’s aunt flops out of the ceiling right in front of Dr Nagamine.

The end of the film was meant to be hopeful but is often read by critics and fans as downbeat, and no wonder, with the world apparently doomed to burn as the battleground for daikaiju who only notice we exist when it’s dramatically important. I’ve previously mentioned the unsubtle ecological subtext to those Heisei era Toho movies that feature Mothra, and the Heisei Gamera trilogy has gone harder on that subtext. It’s not as if awareness of ecological issues originated in the 1990s – people were talking about polar ice melting at least as far back as King Kong vs Godzilla (1962) – but it’s become one of society’s foremost concerns since then. Here again, Gamera 3 outdoes its American contemporaries for grim realism: Gamera may be humanity’s best hope for survival, but people are still going to die and cities are still going to burn. We can only console ourselves that it’s better (for us, at least) than the alternative.

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