Gamera 3: Revenge of Iris (1999) Daiei Film Co, Ltd Director:
Kaneko Shūsuke, Higuchi Shinji (special effects) Also known as:
Gamera 3: Awakening of Iris, based on the Japanese title, but most
sources go with Revenge.
The on-screen title caption offers neither of these – instead it gives us “The
Absolute Guardian of The Universe / Gamera3 / incomplete struggle” in English
beneath some other stuff. A pre-credits caption at the end of the film also
suggests “Gamera: 1999 / The Absolute Guardian of The Universe” in English
only. I don’t think anyone uses that title.
Let’s try to decipher that other stuff on the title caption. There are some
fiery graphics that may or may not hint at the three-ness of the film – with
three horizontal lines in parallel, they could arguably be read as the
relevant Japanese numeral. There’s the name “GAMERA” spelled out in
Anglo-Saxon runes, reinforcing the linguistic mistake made in Gamera’s origin
story as laid out in the first film. Finally, there’s kanji for the Japanese
subtitle, but only the subtitle – the main “Gamera 3” bit is tucked away in
the middle of the English language section.
One final observation: the poster for Gamera 3 includes the katakana
letters spelling out the name “Iris” (pronounced “Irris”, not “Eye-ris”) above
the relevant kanji, while the title caption only has the kanji. Google
Translate renders these as “Evil God” (ja-shin). Presumably this is the usual
thing of kanji having several possible pronunciations in Japanese. It does
raise the question of whether Ayana’s family knowingly named their cat “Evil
God”. But I’m getting ahead of myself.
Although Gamera: The Guardian of the Universe (1995) and
Gamera 2 (1996) had performed well financially and critically, there
was a bit of a gap before Gamera 3 appeared. This wasn’t because the
Daiei team were stepping back to give the TriStar Godzilla (1998) some
space. Rather, they’d noticed a new appetite among Japanese audiences for
horror, including among younger viewers. A 1995 TV adaptation of the novel
Ringu (1991, “The Ring”) had gone over well, and the 1998 cinematic
remake would spearhead the J-Horror boom. Early plans for the third Heisei
Gamera movie were shelved and, with director Kaneko co-authoring the script,
the tone of the movie shifted further away from child-friendliness and more
towards horror. This worked well as far as the critics were concerned, but did
nothing to help the movie’s box office performance. It was, after all, still
only a kaiju movie.
It's 1999. Dr Nagamine Mayumi (whom we met in the first movie), an
ornithologist and now the world’s foremost authority on the kaiju Gyaos,
is investigating a new spate of Gyaos sightings in equatorial parts.
Meanwhile, off the southernmost coast of Japan, a submersible discovers a
stretch of the ocean floor paved with giant turtle shells – a Gamera
graveyard.
Flashback to 1995. Hirasaka Ayana’s family are scrambling to evacuate
their flat in Tokyo following the civil defence alerts about Gamera’s
fight with the adult Gyaos. Ayana’s father has gone back into the
apartment block to fetch her mother, who’s trying to coax the family cat,
Iris, out of hiding. Waiting in the family car, Ayana watches in horror as
Gamera crashes into the building and destroys it.
(Fun fact: this is not the rounded, more cuddly Gamera actually depicted
in the first movie but the spinier, more nightmarish version as seen in
the second movie.)
Four years later, Ayana and her little brother Satoru are living with
relatives in Asuka, a village south of Kyoto. Ayana struggles with her
aunt and uncle’s suggestion that she adopt their family name and with
bullies at the provincial school. To protect her brother from the bullies,
Ayana goes into the cave of a legendary monster the locals call
Ryu-sei-cho and brings out the stone meant to seal it in place. According
to Ayana’s cousin, the creature’s named after three Chinese constellations
that roughly correspond to the Western constellation Hydra; ancient
legends liken it to a red bird that’s opposed to a similarly legendary
tortoise, which strongly implies it’s related to Gyaos.
In Tokyo, government secretary Asakura Mito and her sinister associate
Kurata Shinya visit the marine insurance company from the first movie to
view the ancient magatama they collected. (Kusanagi, the insurance
investigator who collected them, is away in Washington, which is why we’ll
be seeing his daughter Asagi again but not him.) All the magatama
shattered after Gamera’s confrontation with Legion three years earlier.
Asakura is keen to track Asagi down, and also makes contact with Nagamine
at a meeting of the Monster Damage Control Committee, where she and the
government minister she sparred with in the first movie are now consulted
as experts.
Osako Tsutomu, former policeman and security guard and now a newspaper
seller, is sleeping rough on the streets of Tokyo’s Shibuya district. He’s
horrified to see two Gyaos and Gamera fly overhead one busy Friday night.
Gamera pursues the two Gyaos ruthlessly and with no regard for collateral
damage. The whole district is left ablaze and between 15,000 and 20,000
people are killed or injured. (Although Osako isn’t among them, as we’ll
discover later.) The government mobilises the JSDF to eliminate Gamera.
Moribe Tatsunari – the son of the family who are purportedly the guardians
of the cave and own the land it’s on, and a classmate of Ayana – has
persuaded her to return the stone she moved, but the damage appears to be
done. On a return visit, Ayana finds a metallic magatama, a bit like
Gamera’s but dark blue, that glows in her hand. Tatsunari finds her still
in the cave later that day, cradling a small, tentacled creature with a
dragon-like head that’s hatched from a calcified egg. She’s named it Iris
and plans to raise it, believing that they share a mutual hatred of Gamera
and that Iris will be the instrument of her revenge for her parents’
death.
Kurata, who used to be known as a computer game designer, has sent
Nagamine a copy of his latest work, a global environment simulation. One
of the parameters of the program is mana, a reserve of mystical energy.
The simulation shows that a global slump in mana coincided with the
appearance of Gyaos in 1995, and a further slump is now underway.
Meanwhile, the number of Gyaos sightings around the world increases, with
Gamera variously reported as clashing with the kaiju and with the JSDF.
Asagi, who’s returned to Japan from studying overseas, meets up with
Nagamine and tells her about the importance of mana to cultures across the
South Pacific. She believes that Gamera’s consumption of mana in order to
defeat the unexpected threat of Legion has further upset an already
unbalanced ecosystem, leading to the revival of more Gyaos. Despite this,
she trusts Gamera to solve the problem.
As Iris grows, it ventures out of the cave and into the nearby woods,
draining the life out of the creatures there. Ayana finds it and,
apparently recognising its magatama around her neck, it attempts to absorb
her. Alerted by a phone call from her cousin when she doesn’t return home
that evening, Tatsunari goes to the cave and finds Ayana unconscious
inside a cocoon. He cuts her free and she’s hospitalised. In her absence,
Iris wrecks the village and dessicates half the inhabitants, including
Ayana’s aunt, uncle and cousin. It’s soon grown into its full adult form,
which looks more bipedal and armoured, but still has several tentacles
with large barbs on the end. Bright lights shine from its torso and behind
its spiny headpiece, where its eyes should be. It makes whale-like noises
as it strides through the forest, impervious to the JSDF’s attempts to
stop it. Eventually it takes flight, stretching its tentacles out and
using membranes between them as wings.
Initially believing the reports of the attack to be another Gyaos
sighting, Nagamine recruits Osako and goes to investigate. Analysis of the
tissue samples she takes from the cave suggests Iris is genetically
similar to Gyaos but something new. She sees Ayana sleeping in the
hospital and calls Asagi to tell her about Ayana’s magatama. Asakura and
Kurata also hear about Ayana’s magatama and, realising the similarity to
the publicly known details of Asagi’s connection to Gamera, they arrange
to have Ayana moved to their own facility in Kyoto. Kurata separately
meets with Nagamine and leads her and Asagi to where Asakura is watching
over Ayana. Kurata believes that the Gyaos are a necessary counterbalance
to a decadent humanity and that Gamera, as a vessel for the planet’s mana
but flawed by his connection to humanity, is only getting in the way.
Iris, with its ability to fuse with Ayana and adapt, would be an even more
effective opponent for both Gamera and humanity. Asakura, meanwhile, as a
former shrine priestess, is motivated by her belief that she should be the
one to fuse with and control Iris.
Iris flies towards Kyoto, where Ayana is, while the Japanese air force
mistakenly fires on Gamera and prevents him from delaying it. The centre
of Kyoto burns as Gamera belatedly catches up with Iris and attacks it
with fireballs. Iris spears Gamera with its barbed tentacles and the two
daikaiju crash into Kyoto’s main train station, where the protagonists
have gathered. Asakura and Kurata are both killed by falling debris.
Tatsunari, who has made his way to Kyoto with Osaka, is just in time to
see Ayana unwillingly reabsorbed into Iris. Cocooned inside Iris’ torso,
Ayana relives her memories and Iris’ and realises that the creature has
only been reflecting and acting on her own trauma and bitterness all
along.
Gamera tears Ayana out of Iris’ body, but Iris retaliates by impaling
Gamera’s other hand and draining his energy through its tentacle. Gamera
blasts his own hand off to stop the process. Iris launches a couple of
fireballs at Gamera, but Gamera is able to use the energy to generate a
phantom substitute for his severed hand, which he plunges into Iris’
chest, killing it at last.
Gamera hands Ayana to the others and seemingly revives her. (Nagamine
spends a minute trying to resuscitate her, but she only wakes up when
Gamera roars.) As reports come in of a swarm of Gyaos approaching Japan,
the JSDF is ordered to switch its attention from Gamera to the Gyaos. The
protagonists, Ayana included, watch admiringly as Gamera strides out
across the apocalyptic ruins of Kyoto to fight the incoming Gyaos.
After the attempt at a more “realistic” take on giant monsters in
Godzilla (1998), Gamera 3 delivers all the realism you actually
need in a kaiju movie. It has its overtones of mysticism and pseudoscience and
a sympathetic daikaiju with a personality, but it also takes the time to
acknowledge that Gamera’s outsized acts of heroism cause thousands of
incidental casualties, leave cities in ruins and may not please all the
survivors. This is the kaiju not as a stern protector but as a
well-intentioned (we hope) natural disaster.
It's also a pretty grim subversion of Gamera specifically, who used to be a
friendly face to children everywhere. There’s a moment after the clash between
Gamera and two Gyaos over Shibuya when we see a weeping mother hugging her
child, who’s avoided being trampled on purely by chance but insists repeatedly
that Gamera saved him; we pan out from there to see the city on fire. It’s
probably the single darkest joke a kaiju movie’s ever made.
Having Gamera’s enemy this time be essentially payback for the accidental
deaths he caused in an earlier movie is a great choice. It’s astonishing,
unprecedented in a kaiju movie. Godzilla vs SpaceGodzilla (1994) toyed
with this idea but threw it away on two secondary characters who changed their
minds at the end of the movie with hardly any development.
Gamera 3 puts its vengeful character front and centre. And Iris is an
effective analogy for Ayana’s anger, causing plenty of destruction and
collateral harm itself and threatening to consume Ayana entirely. The other
thing Gamera 3 does that Toho never quite could is present a distorted
mirror of a popular lead character (well, other than Godzilla himself).
Godzilla vs Destoroyah (1995) teased but didn’t follow through on the
idea of the telepath Meru as a less moral counterpart to Saegusa Miki. But
there’s no mistaking the parallels between Asagi and Ayana, and no denying the
dramatic efficacy. Once again, Daiei has belatedly schooled Toho.
Ayana is certainly a better human villain than Asakura and Kurata, who are too
cartoonish. The motives for their villainy are never really explained clearly
enough. We only know that they both want to see Iris win and Gamera fail, and
even then probably not for the same reasons – he’s a nihilist and she’s some
kind of cultist. At least Tezuka Tōru, playing Kurata, is having fun chewing
the scenery. He can be seen behaving himself in a much smaller role as a
government minister in Shin Godzilla (2016). Maeda Ai (Ayana) went on to
greater things, mostly on TV, and cameos extremely briefly in a Godzilla movie
four years down the line.
Once again, the special effects are exemplary for the genre, with a nice
fusion of street-level action and monster business. Iris is more obviously
computer generated than other contemporary daikaiju – well, how else to
realise those tentacles? – which, by contrast, might make the CGI Gyaos a
little subtler. One SFX moment I’d pick out as a favourite is the one in
which, during the Shibuya battle, a Gyaos cuts through a skyscraper with its
sonic beam but we only see it collapse as a reflection in a neighbouring
skyscraper. As far as the turn to horror is concerned, there’s plenty of
special prop business with the dessicated victims of Iris’ early attacks and
an excellent jump scare when Ayana’s aunt flops out of the ceiling right in
front of Dr Nagamine.
The end of the film was meant to be hopeful but is often read by critics and
fans as downbeat, and no wonder, with the world apparently doomed to burn as
the battleground for daikaiju who only notice we exist when it’s dramatically
important. I’ve previously mentioned the unsubtle ecological subtext to those
Heisei era Toho movies that feature Mothra, and the Heisei Gamera trilogy has
gone harder on that subtext. It’s not as if awareness of ecological issues
originated in the 1990s – people were talking about polar ice melting at least
as far back as King Kong vs Godzilla (1962) – but it’s become one of
society’s foremost concerns since then. Here again, Gamera 3 outdoes
its American contemporaries for grim realism: Gamera may be humanity’s best
hope for survival, but people are still going to die and cities are still
going to burn. We can only console ourselves that it’s better (for us, at
least) than the alternative.
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